bulk-allocate Value instances in the evaluator
calling GC_malloc for each value is significantly more expensive than allocating a bunch of values at once with GC_malloc_many. "a bunch" here is a GC block size, ie 16KiB or less. this gives a 1.5% performance boost when evaluating our nixos system. tested with nix eval --raw --impure --expr 'with import <nixpkgs/nixos> {}; system' # on master Time (mean ± σ): 3.335 s ± 0.007 s [User: 2.774 s, System: 0.293 s] Range (min … max): 3.315 s … 3.347 s 50 runs # with this change Time (mean ± σ): 3.288 s ± 0.006 s [User: 2.728 s, System: 0.292 s] Range (min … max): 3.274 s … 3.307 s 50 runs
This commit is contained in:
parent
6e6e998930
commit
09b245690a
2 changed files with 19 additions and 1 deletions
|
@ -821,8 +821,23 @@ inline Value * EvalState::lookupVar(Env * env, const ExprVar & var, bool noEval)
|
|||
|
||||
Value * EvalState::allocValue()
|
||||
{
|
||||
/* We use the boehm batch allocator to speed up allocations of Values (of which there are many).
|
||||
GC_malloc_many returns a linked list of objects of the given size, where the first word
|
||||
of each object is also the pointer to the next object in the list. This also means that we
|
||||
have to explicitly clear the first word of every object we take. */
|
||||
if (!valueAllocCache) {
|
||||
valueAllocCache = GC_malloc_many(sizeof(Value));
|
||||
if (!valueAllocCache) throw std::bad_alloc();
|
||||
}
|
||||
|
||||
/* GC_NEXT is a convenience macro for accessing the first word of an object.
|
||||
Take the first list item, advance the list to the next item, and clear the next pointer. */
|
||||
void * p = valueAllocCache;
|
||||
GC_PTR_STORE_AND_DIRTY(&valueAllocCache, GC_NEXT(p));
|
||||
GC_NEXT(p) = nullptr;
|
||||
|
||||
nrValues++;
|
||||
auto v = (Value *) allocBytes(sizeof(Value));
|
||||
auto v = (Value *) p;
|
||||
return v;
|
||||
}
|
||||
|
||||
|
|
|
@ -133,6 +133,9 @@ private:
|
|||
/* Cache used by prim_match(). */
|
||||
std::shared_ptr<RegexCache> regexCache;
|
||||
|
||||
/* Allocation cache for GC'd Value objects. */
|
||||
void * valueAllocCache = nullptr;
|
||||
|
||||
public:
|
||||
|
||||
EvalState(
|
||||
|
|
Loading…
Reference in a new issue