Merge pull request #5865 from pennae/memory-friendliness
be more memory friendly
This commit is contained in:
commit
31a392dfe2
7 changed files with 107 additions and 69 deletions
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@ -24,6 +24,81 @@ LocalNoInlineNoReturn(void throwTypeError(const Pos & pos, const char * s, const
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}
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/* Note: Various places expect the allocated memory to be zeroed. */
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[[gnu::always_inline]]
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inline void * allocBytes(size_t n)
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{
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void * p;
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#if HAVE_BOEHMGC
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p = GC_MALLOC(n);
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#else
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p = calloc(n, 1);
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#endif
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if (!p) throw std::bad_alloc();
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return p;
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}
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[[gnu::always_inline]]
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Value * EvalState::allocValue()
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{
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#if HAVE_BOEHMGC
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/* We use the boehm batch allocator to speed up allocations of Values (of which there are many).
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GC_malloc_many returns a linked list of objects of the given size, where the first word
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of each object is also the pointer to the next object in the list. This also means that we
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have to explicitly clear the first word of every object we take. */
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if (!*valueAllocCache) {
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*valueAllocCache = GC_malloc_many(sizeof(Value));
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if (!*valueAllocCache) throw std::bad_alloc();
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}
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/* GC_NEXT is a convenience macro for accessing the first word of an object.
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Take the first list item, advance the list to the next item, and clear the next pointer. */
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void * p = *valueAllocCache;
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*valueAllocCache = GC_NEXT(p);
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GC_NEXT(p) = nullptr;
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#else
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void * p = allocBytes(sizeof(Value));
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#endif
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nrValues++;
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return (Value *) p;
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}
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[[gnu::always_inline]]
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Env & EvalState::allocEnv(size_t size)
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{
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nrEnvs++;
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nrValuesInEnvs += size;
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Env * env;
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#if HAVE_BOEHMGC
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if (size == 1) {
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/* see allocValue for explanations. */
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if (!*env1AllocCache) {
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*env1AllocCache = GC_malloc_many(sizeof(Env) + sizeof(Value *));
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if (!*env1AllocCache) throw std::bad_alloc();
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}
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void * p = *env1AllocCache;
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*env1AllocCache = GC_NEXT(p);
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GC_NEXT(p) = nullptr;
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env = (Env *) p;
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} else
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#endif
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env = (Env *) allocBytes(sizeof(Env) + size * sizeof(Value *));
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env->type = Env::Plain;
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/* We assume that env->values has been cleared by the allocator; maybeThunk() and lookupVar fromWith expect this. */
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return *env;
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}
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[[gnu::always_inline]]
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void EvalState::forceValue(Value & v, const Pos & pos)
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{
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forceValue(v, [&]() { return pos; });
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@ -52,6 +127,7 @@ void EvalState::forceValue(Value & v, Callable getPos)
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}
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[[gnu::always_inline]]
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inline void EvalState::forceAttrs(Value & v, const Pos & pos)
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{
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forceAttrs(v, [&]() { return pos; });
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@ -59,6 +135,7 @@ inline void EvalState::forceAttrs(Value & v, const Pos & pos)
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template <typename Callable>
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[[gnu::always_inline]]
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inline void EvalState::forceAttrs(Value & v, Callable getPos)
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{
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forceValue(v, getPos);
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@ -67,6 +144,7 @@ inline void EvalState::forceAttrs(Value & v, Callable getPos)
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}
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[[gnu::always_inline]]
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inline void EvalState::forceList(Value & v, const Pos & pos)
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{
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forceValue(v, pos);
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@ -74,18 +152,5 @@ inline void EvalState::forceList(Value & v, const Pos & pos)
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throwTypeError(pos, "value is %1% while a list was expected", v);
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}
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/* Note: Various places expect the allocated memory to be zeroed. */
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inline void * allocBytes(size_t n)
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{
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void * p;
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#if HAVE_BOEHMGC
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p = GC_MALLOC(n);
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#else
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p = calloc(n, 1);
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#endif
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if (!p) throw std::bad_alloc();
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return p;
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}
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}
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@ -449,8 +449,10 @@ EvalState::EvalState(
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, regexCache(makeRegexCache())
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#if HAVE_BOEHMGC
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, valueAllocCache(std::allocate_shared<void *>(traceable_allocator<void *>(), nullptr))
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, env1AllocCache(std::allocate_shared<void *>(traceable_allocator<void *>(), nullptr))
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#else
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, valueAllocCache(std::make_shared<void *>(nullptr))
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, env1AllocCache(std::make_shared<void *>(nullptr))
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#endif
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, baseEnv(allocEnv(128))
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, staticBaseEnv(false, 0)
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@ -876,42 +878,6 @@ inline Value * EvalState::lookupVar(Env * env, const ExprVar & var, bool noEval)
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}
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Value * EvalState::allocValue()
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{
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/* We use the boehm batch allocator to speed up allocations of Values (of which there are many).
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GC_malloc_many returns a linked list of objects of the given size, where the first word
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of each object is also the pointer to the next object in the list. This also means that we
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have to explicitly clear the first word of every object we take. */
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if (!*valueAllocCache) {
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*valueAllocCache = GC_malloc_many(sizeof(Value));
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if (!*valueAllocCache) throw std::bad_alloc();
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}
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/* GC_NEXT is a convenience macro for accessing the first word of an object.
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Take the first list item, advance the list to the next item, and clear the next pointer. */
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void * p = *valueAllocCache;
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GC_PTR_STORE_AND_DIRTY(&*valueAllocCache, GC_NEXT(p));
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GC_NEXT(p) = nullptr;
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nrValues++;
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auto v = (Value *) p;
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return v;
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}
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Env & EvalState::allocEnv(size_t size)
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{
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nrEnvs++;
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nrValuesInEnvs += size;
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Env * env = (Env *) allocBytes(sizeof(Env) + size * sizeof(Value *));
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env->type = Env::Plain;
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/* We assume that env->values has been cleared by the allocator; maybeThunk() and lookupVar fromWith expect this. */
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return *env;
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}
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void EvalState::mkList(Value & v, size_t size)
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{
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v.mkList(size);
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@ -133,9 +133,14 @@ private:
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/* Cache used by prim_match(). */
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std::shared_ptr<RegexCache> regexCache;
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#if HAVE_BOEHMGC
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/* Allocation cache for GC'd Value objects. */
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std::shared_ptr<void *> valueAllocCache;
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/* Allocation cache for size-1 Env objects. */
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std::shared_ptr<void *> env1AllocCache;
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#endif
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public:
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EvalState(
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@ -347,8 +352,8 @@ public:
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void autoCallFunction(Bindings & args, Value & fun, Value & res);
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/* Allocation primitives. */
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Value * allocValue();
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Env & allocEnv(size_t size);
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inline Value * allocValue();
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inline Env & allocEnv(size_t size);
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Value * allocAttr(Value & vAttrs, const Symbol & name);
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Value * allocAttr(Value & vAttrs, std::string_view name);
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@ -509,3 +514,5 @@ extern EvalSettings evalSettings;
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static const std::string corepkgsPrefix{"/__corepkgs__/"};
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}
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#include "eval-inline.hh"
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@ -23,14 +23,13 @@ MakeError(RestrictedPathError, Error);
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struct Pos
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{
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FileOrigin origin;
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Symbol file;
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unsigned int line, column;
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Pos() : origin(foString), line(0), column(0) { }
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Pos(FileOrigin origin, const Symbol & file, unsigned int line, unsigned int column)
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: origin(origin), file(file), line(line), column(column) { }
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uint32_t line;
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FileOrigin origin:2;
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uint32_t column:30;
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Pos() : line(0), origin(foString), column(0) { };
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Pos(FileOrigin origin, const Symbol & file, uint32_t line, uint32_t column)
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: file(file), line(line), origin(origin), column(column) { };
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operator bool() const
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{
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return line != 0;
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@ -54,6 +54,7 @@ typedef enum {
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lvlVomit
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} Verbosity;
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/* adjust Pos::origin bit width when adding stuff here */
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typedef enum {
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foFile,
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foStdin,
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@ -1,14 +1,13 @@
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#pragma once
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#include <functional>
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/* A trivial class to run a function at the end of a scope. */
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template<typename Fn>
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class Finally
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{
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private:
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std::function<void()> fun;
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Fn fun;
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public:
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Finally(std::function<void()> fun) : fun(fun) { }
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Finally(Fn fun) : fun(std::move(fun)) { }
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~Finally() { fun(); }
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};
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@ -682,7 +682,14 @@ std::string drainFD(int fd, bool block, const size_t reserveSize)
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void drainFD(int fd, Sink & sink, bool block)
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{
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int saved;
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// silence GCC maybe-uninitialized warning in finally
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int saved = 0;
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if (!block) {
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saved = fcntl(fd, F_GETFL);
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if (fcntl(fd, F_SETFL, saved | O_NONBLOCK) == -1)
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throw SysError("making file descriptor non-blocking");
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}
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Finally finally([&]() {
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if (!block) {
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}
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});
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if (!block) {
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saved = fcntl(fd, F_GETFL);
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if (fcntl(fd, F_SETFL, saved | O_NONBLOCK) == -1)
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throw SysError("making file descriptor non-blocking");
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}
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std::vector<unsigned char> buf(64 * 1024);
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while (1) {
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checkInterrupt();
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