design -> architecture, add motivation
following ideas found in Architecture of Gazelle[1]
[1]: 56d35f8db0/Design.rst
This commit is contained in:
parent
d30033759a
commit
39f01176a7
14 changed files with 5 additions and 4 deletions
|
@ -15,7 +15,7 @@
|
|||
- [Multi-User Mode](installation/multi-user.md)
|
||||
- [Environment Variables](installation/env-variables.md)
|
||||
- [Upgrading Nix](installation/upgrading.md)
|
||||
- [Design and Data Model](design/design.md)
|
||||
- [Architecture](architecture/architecture.md)
|
||||
- [Store](design/store/store.md)
|
||||
- [Store Objects](design/store/objects.md)
|
||||
- [Store Paths](design/store/paths.md)
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
# Design and Data Model
|
||||
# Architecture
|
||||
|
||||
This chapter is about the technical principles behind Nix.
|
||||
This chapter describes how Nix works.
|
||||
It should help users understand why Nix behaves as it does, and it should help developers understand how to modify Nix and how to write similar tools.
|
||||
|
||||
## Architecture
|
||||
## Overview
|
||||
|
||||
Nix consists of hierarchical [layers](https://en.m.wikipedia.org/wiki/Multitier_architecture#Layers).
|
||||
|
Loading…
Reference in a new issue