Move vCallFlake into EvalState
This fixes a use-after-free bug: 1. s = new EvalState(); 2. callFlake() 3. static vCallFlake now references s 4. delete s; 5. s2 = new EvalState(); 6. callFlake() 7. static vCallFlake still references s 8. crash Nix 2.3 did not have a problem with recreating EvalState.
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2 changed files with 5 additions and 6 deletions
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@ -100,6 +100,7 @@ public:
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/* Store used to build stuff. */
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/* Store used to build stuff. */
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const ref<Store> buildStore;
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const ref<Store> buildStore;
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RootValue vCallFlake = nullptr;
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private:
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private:
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SrcToStore srcToStore;
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SrcToStore srcToStore;
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@ -663,16 +663,14 @@ void callFlake(EvalState & state,
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mkString(*vRootSubdir, lockedFlake.flake.lockedRef.subdir);
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mkString(*vRootSubdir, lockedFlake.flake.lockedRef.subdir);
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static RootValue vCallFlake = nullptr;
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if (!state.vCallFlake) {
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state.vCallFlake = allocRootValue(state.allocValue());
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if (!vCallFlake) {
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vCallFlake = allocRootValue(state.allocValue());
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state.eval(state.parseExprFromString(
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state.eval(state.parseExprFromString(
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#include "call-flake.nix.gen.hh"
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#include "call-flake.nix.gen.hh"
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, "/"), **vCallFlake);
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, "/"), **state.vCallFlake);
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}
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}
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state.callFunction(**vCallFlake, *vLocks, *vTmp1, noPos);
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state.callFunction(**state.vCallFlake, *vLocks, *vTmp1, noPos);
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state.callFunction(*vTmp1, *vRootSrc, *vTmp2, noPos);
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state.callFunction(*vTmp1, *vRootSrc, *vTmp2, noPos);
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state.callFunction(*vTmp2, *vRootSubdir, vRes, noPos);
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state.callFunction(*vTmp2, *vRootSubdir, vRes, noPos);
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}
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}
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