Add some internal documentation for flake support objects.
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3 changed files with 56 additions and 4 deletions
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@ -17,20 +17,41 @@ struct FlakeInput;
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typedef std::map<FlakeId, FlakeInput> FlakeInputs;
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// FlakeInput is the flake-level parsed form of the "input" entries in
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// the flake file.
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//
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// A FlakeInput is normally constructed by initially
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// first constructing a FlakeRef (a fetcher, the fetcher-specific
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// representation of the input specification, and the fetched local
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// store path result) and then creating this FlakeInput to hold that
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// FlakeRef, along with anything that might override that FlakeRef
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// (like command-line overrides or "follows" specifications).
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//
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// A FlakeInput is also sometimes constructed directly from a FlakeRef
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// instead of starting at the flake-file input specification
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// (e.g. overrides, follows, and implicit inputs).
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//
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// A FlakeInput will usually have one of either "ref" or "follows"
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// set. If not otherwise specified, a "ref" will be generated to a
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// 'type="indirect"' flake, which is treated as simply the name of a
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// flake to be resolved in the registry.
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struct FlakeInput
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{
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std::optional<FlakeRef> ref;
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bool isFlake = true;
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bool isFlake = true; // true = process flake to get outputs, false = (fetched) static source path
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std::optional<InputPath> follows;
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bool absolute = false; // whether 'follows' is relative to the flake root
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FlakeInputs overrides;
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};
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// The Flake structure is the main internal representation of a flake.nix file.
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struct Flake
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{
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FlakeRef originalRef;
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FlakeRef resolvedRef;
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FlakeRef lockedRef;
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FlakeRef originalRef; // the original flake specification (by the user)
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FlakeRef resolvedRef; // registry references and caching resolved to the specific underlying flake
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FlakeRef lockedRef; // the specific local store result of invoking the fetcher
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std::optional<std::string> description;
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std::shared_ptr<const fetchers::Tree> sourceInfo;
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FlakeInputs inputs;
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@ -12,10 +12,25 @@ class Store;
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typedef std::string FlakeId;
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// The FlakeRef represents a local nix store reference to a flake
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// input for a Flake (it may be helpful to think of this object by the
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// alternate name of "InputRefForFlake"). It is constructed by
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// starting with an input description (usually the attrs or a url from
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// the flake file), locating a fetcher for that input, and then
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// capturing the Input object that fetcher generates (usually via
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// FlakeRef::fromAttrs(attrs) or parseFlakeRef(url) calls).
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//
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// The actual fetch not have been performed yet (i.e. a FlakeRef may
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// be lazy), but the fetcher can be invoked at any time via the
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// FlakeRef to ensure the store is populated with this input.
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struct FlakeRef
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{
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// fetcher-specific representation of the input, sufficient to
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// perform the fetch operation.
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fetchers::Input input;
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// sub-path within the fetched input that represents this input
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Path subdir;
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bool operator==(const FlakeRef & other) const;
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@ -21,6 +21,13 @@ struct Tree
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struct InputScheme;
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// The Input object is generated by a specific fetcher, based on the
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// user-supplied input attribute in the flake.nix file, and contians
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// the information that the specific fetcher needs to perform the
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// actual fetch. The Input object is most commonly created via the
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// "fromURL()" or "fromAttrs()" static functions which are provided the
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// url or attrset specified in the flake file.
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struct Input
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{
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friend struct InputScheme;
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@ -82,6 +89,15 @@ public:
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std::optional<time_t> getLastModified() const;
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};
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// The InputScheme represents a type of fetcher. Each fetcher
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// registers with nix at startup time. When processing an input for a
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// flake, each scheme is given an opportunity to "recognize" that
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// input from the url or attributes in the flake file's specification
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// and return an Input object to represent the input if it is
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// recognized. The Input object contains the information the fetcher
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// needs to actually perform the "fetch()" when called.
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struct InputScheme
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{
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virtual std::optional<Input> inputFromURL(const ParsedURL & url) = 0;
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