Replace withBuffer by boost small_vector
Although this will leave gaps in the stack, the performance impact of those should be insignificant and we get a simpler solution this way.
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2 changed files with 22 additions and 38 deletions
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@ -4,6 +4,7 @@
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#include "util.hh"
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#include "worker-protocol.hh"
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#include "fs-accessor.hh"
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#include <boost/container/small_vector.hpp>
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namespace nix {
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@ -272,19 +273,27 @@ Derivation parseDerivation(const Store & store, std::string && s, std::string_vi
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static void printString(string & res, std::string_view s)
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{
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size_t bufSize = s.size() * 2 + 2;
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withBuffer(bufSize, [&](char *buf) {
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char * p = buf;
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*p++ = '"';
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for (auto c : s)
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if (c == '\"' || c == '\\') { *p++ = '\\'; *p++ = c; }
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else if (c == '\n') { *p++ = '\\'; *p++ = 'n'; }
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else if (c == '\r') { *p++ = '\\'; *p++ = 'r'; }
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else if (c == '\t') { *p++ = '\\'; *p++ = 't'; }
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else *p++ = c;
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*p++ = '"';
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res.append(buf, p - buf);
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});
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// Large stack allocations can skip past the stack protection page.
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const size_t stack_protection_size = 4096;
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// We reduce the max stack allocated buffer by an extra amount to increase
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// the chance of hitting it, even when `fun`'s first access is some distance
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// into its *further* stack frame, particularly if the call was inlined and
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// therefore not writing a frame pointer.
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const size_t play = 64 * sizeof(char *); // 512B on 64b archs
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boost::container::small_vector<char, stack_protection_size - play> buffer;
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buffer.reserve(s.size() * 2 + 2);
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char * buf = buffer.data();
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char * p = buf;
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*p++ = '"';
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for (auto c : s)
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if (c == '\"' || c == '\\') { *p++ = '\\'; *p++ = c; }
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else if (c == '\n') { *p++ = '\\'; *p++ = 'n'; }
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else if (c == '\r') { *p++ = '\\'; *p++ = 'r'; }
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else if (c == '\t') { *p++ = '\\'; *p++ = 't'; }
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else *p++ = c;
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*p++ = '"';
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res.append(buf, p - buf);
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}
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@ -671,30 +671,5 @@ template<class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
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std::string showBytes(uint64_t bytes);
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/**
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`withBuffer(size, fun)` applies `fun` to a temporary `char` array of size `size`.
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The array will be allocated either on the stack or on the heap depending on its size
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*/
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template<typename T = char, typename Fn>
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inline auto withBuffer(size_t n, Fn fun)
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-> std::invoke_result_t<Fn, T *>
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{
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// Large stack allocations can skip past the stack protection page.
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const size_t stack_protection_size = 4096;
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// We reduce the max stack allocated buffer by an extra amount to increase
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// the chance of hitting it, even when `fun`'s first access is some distance
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// into its *further* stack frame, particularly if the call was inlined and
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// therefore not writing a frame pointer.
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const size_t play = 64 * sizeof(char *); // 512B on 64b archs
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size_t size_bytes = n * sizeof(T);
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if (size_bytes < stack_protection_size - play) {
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T buf[n];
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return fun(buf);
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} else {
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auto buf = std::unique_ptr<T[]>(new T[n]);
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return fun(buf.get());
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}
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}
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}
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