Don't pass Symbol by reference
Since Symbol is just an integer, passing it by const reference is never advantageous.
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29e52194a8
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fab731a9d4
4 changed files with 13 additions and 12 deletions
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@ -26,7 +26,7 @@ Bindings * EvalState::allocBindings(size_t capacity)
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/* Create a new attribute named 'name' on an existing attribute set stored
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in 'vAttrs' and return the newly allocated Value which is associated with
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this attribute. */
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Value * EvalState::allocAttr(Value & vAttrs, const Symbol & name)
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Value * EvalState::allocAttr(Value & vAttrs, Symbol name)
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{
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Value * v = allocValue();
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vAttrs.attrs->push_back(Attr(name, v));
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@ -40,7 +40,7 @@ Value * EvalState::allocAttr(Value & vAttrs, std::string_view name)
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}
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Value & BindingsBuilder::alloc(const Symbol & name, PosIdx pos)
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Value & BindingsBuilder::alloc(Symbol name, PosIdx pos)
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{
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auto value = state.allocValue();
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bindings->push_back(Attr(name, value, pos));
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@ -66,7 +66,7 @@ public:
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attrs[size_++] = attr;
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}
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iterator find(const Symbol & name)
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iterator find(Symbol name)
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{
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Attr key(name, 0);
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iterator i = std::lower_bound(begin(), end(), key);
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@ -74,7 +74,7 @@ public:
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return end();
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}
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Attr * get(const Symbol & name)
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Attr * get(Symbol name)
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{
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Attr key(name, 0);
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iterator i = std::lower_bound(begin(), end(), key);
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@ -143,7 +143,7 @@ public:
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bindings->push_back(attr);
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}
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Value & alloc(const Symbol & name, PosIdx pos = noPos);
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Value & alloc(Symbol name, PosIdx pos = noPos);
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Value & alloc(std::string_view name, PosIdx pos = noPos);
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@ -392,7 +392,7 @@ public:
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inline Value * allocValue();
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inline Env & allocEnv(size_t size);
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Value * allocAttr(Value & vAttrs, const Symbol & name);
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Value * allocAttr(Value & vAttrs, Symbol name);
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Value * allocAttr(Value & vAttrs, std::string_view name);
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Bindings * allocBindings(size_t capacity);
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@ -128,7 +128,7 @@ struct AttrName
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{
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Symbol symbol;
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Expr * expr;
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AttrName(const Symbol & s) : symbol(s) {};
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AttrName(Symbol s) : symbol(s) {};
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AttrName(Expr * e) : expr(e) {};
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};
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@ -211,8 +211,8 @@ struct ExprVar : Expr
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Level level;
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Displacement displ;
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ExprVar(const Symbol & name) : name(name) { };
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ExprVar(const PosIdx & pos, const Symbol & name) : pos(pos), name(name) { };
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ExprVar(Symbol name) : name(name) { };
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ExprVar(const PosIdx & pos, Symbol name) : pos(pos), name(name) { };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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@ -223,7 +223,7 @@ struct ExprSelect : Expr
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Expr * e, * def;
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AttrPath attrPath;
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ExprSelect(const PosIdx & pos, Expr * e, const AttrPath & attrPath, Expr * def) : pos(pos), e(e), def(def), attrPath(attrPath) { };
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ExprSelect(const PosIdx & pos, Expr * e, const Symbol & name) : pos(pos), e(e), def(0) { attrPath.push_back(AttrName(name)); };
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ExprSelect(const PosIdx & pos, Expr * e, Symbol name) : pos(pos), e(e), def(0) { attrPath.push_back(AttrName(name)); };
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COMMON_METHODS
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};
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@ -283,7 +283,8 @@ struct Formals
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Formals_ formals;
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bool ellipsis;
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bool has(Symbol arg) const {
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bool has(Symbol arg) const
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{
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auto it = std::lower_bound(formals.begin(), formals.end(), arg,
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[] (const Formal & f, const Symbol & sym) { return f.name < sym; });
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return it != formals.end() && it->name == arg;
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@ -450,7 +451,7 @@ struct StaticEnv
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vars.erase(it, end);
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}
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Vars::const_iterator find(const Symbol & name) const
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Vars::const_iterator find(Symbol name) const
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{
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Vars::value_type key(name, 0);
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auto i = std::lower_bound(vars.begin(), vars.end(), key);
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