2016-11-09 11:09:51 +01:00
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{ stdenv, fetchFromGitHub, cmake, libX11, procps, python2, libdwarf, qtbase, qtwebkit }:
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2014-12-14 16:41:04 +01:00
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2016-01-24 20:31:44 +01:00
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stdenv.mkDerivation rec {
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2015-04-16 14:04:08 +02:00
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name = "apitrace-${version}";
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2016-01-24 20:31:44 +01:00
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version = "7.1";
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2014-12-14 16:41:04 +01:00
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2015-04-16 14:04:08 +02:00
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src = fetchFromGitHub {
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2015-11-25 16:03:59 +01:00
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sha256 = "1n2gmsjnpyam7isg7n1ksggyh6y1l8drvx0a93bnvbcskr7jiz9a";
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2015-04-16 14:04:08 +02:00
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rev = version;
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repo = "apitrace";
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owner = "apitrace";
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2014-12-14 16:41:04 +01:00
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};
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2016-02-28 13:46:39 +01:00
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# LD_PRELOAD wrappers need to be statically linked to work against all kinds
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# of games -- so it's fine to use e.g. bundled snappy.
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2016-11-09 11:09:51 +01:00
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buildInputs = [ libX11 procps python2 libdwarf qtbase qtwebkit ];
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2014-12-14 16:41:04 +01:00
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2016-02-28 13:46:39 +01:00
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nativeBuildInputs = [ cmake ];
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2014-12-14 16:41:04 +01:00
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meta = with stdenv.lib; {
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homepage = https://apitrace.github.io;
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2015-04-16 14:04:08 +02:00
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description = "Tools to trace OpenGL, OpenGL ES, Direct3D, and DirectDraw APIs";
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2015-05-28 19:20:29 +02:00
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license = licenses.mit;
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2014-12-14 16:41:04 +01:00
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platforms = platforms.linux;
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2015-04-16 14:04:08 +02:00
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maintainers = with maintainers; [ nckx ];
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2014-12-14 16:41:04 +01:00
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};
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}
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