nixpkgs/pkgs/development/libraries/SDL2_gfx/default.nix

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{stdenv, fetchsvn, SDL2} :
let rev = 5; in
stdenv.mkDerivation rec {
name = "SDL2_gfx-${toString rev}";
src = fetchsvn {
url = http://svn.code.sf.net/p/sdl2gfx/code/trunk;
inherit rev;
sha256 = "1hzilbn1412m2b44mygrbdfh1gvks4v5p0kmafz248jf9ifsvmzp";
};
buildInputs = [ SDL2 ] ;
configureFlags = "--disable-mmx";
postInstall = ''
sed -i -e 's,"SDL.h",<SDL2/SDL.h>,' \
$out/include/SDL2/*.h
ln -s $out/include/SDL2/SDL2_framerate.h $out/include/SDL2/SDL_framerate.h;
ln -s $out/include/SDL2/SDL2_gfxPrimitives.h $out/include/SDL2/SDL_gfxPrimitives.h;
ln -s $out/include/SDL2/SDL2_rotozoom.h $out/include/SDL2/SDL_rotozoom.h;
ln -s $out/include/SDL2/*.h $out/include/;
'';
meta = {
description = "SDL graphics drawing primitives and support functions";
longDescription =
'' The SDL_gfx library evolved out of the SDL_gfxPrimitives code
which provided basic drawing routines such as lines, circles or
polygons and SDL_rotozoom which implemented a interpolating
rotozoomer for SDL surfaces.
The current components of the SDL_gfx library are:
* Graphic Primitives (SDL_gfxPrimitves.h)
* Rotozoomer (SDL_rotozoom.h)
* Framerate control (SDL_framerate.h)
* MMX image filters (SDL_imageFilter.h)
* Custom Blit functions (SDL_gfxBlitFunc.h)
The library is backwards compatible to the above mentioned
code. Its is written in plain C and can be used in C++ code.
'';
homepage = https://sourceforge.net/projects/sdlgfx/;
license = stdenv.lib.licenses.lgpl2Plus;
maintainers = [ stdenv.lib.maintainers.bjg ];
2015-04-20 01:32:06 +02:00
platforms = stdenv.lib.platforms.unix;
};
}