2018-07-05 18:47:43 +02:00
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{ stdenv, fetchFromGitHub, pkgconfig, gettext, lua, ncurses
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, tiles, SDL2, SDL2_image, SDL2_mixer, SDL2_ttf, freetype, Cocoa
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2019-02-26 12:45:54 +01:00
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, debug, runtimeShell
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2018-07-05 18:47:43 +02:00
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}:
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let
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inherit (stdenv.lib) optionals;
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cursesDeps = [ gettext lua ncurses ];
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tilesDeps = [ SDL2 SDL2_image SDL2_mixer SDL2_ttf freetype ]
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++ optionals stdenv.isDarwin [ Cocoa ];
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common = {
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nativeBuildInputs = [ pkgconfig ];
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buildInputs = cursesDeps ++ optionals tiles tilesDeps;
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postPatch = ''
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patchShebangs .
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'';
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makeFlags = [
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"PREFIX=$(out)" "LUA=1" "USE_HOME_DIR=1" "LANGUAGES=all"
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] ++ optionals (!debug) [
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"RELEASE=1"
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] ++ optionals tiles [
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"TILES=1" "SOUND=1"
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] ++ optionals stdenv.isDarwin [
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"NATIVE=osx" "CLANG=1"
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];
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dontStrip = debug;
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meta = with stdenv.lib; {
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description = "A free, post apocalyptic, zombie infested rogue-like";
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longDescription = ''
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Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
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Surviving is difficult: you have been thrown, ill-equipped, into a
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landscape now riddled with monstrosities of which flesh eating zombies are
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neither the strangest nor the deadliest.
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Yet with care and a little luck, many things are possible. You may try to
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eke out an existence in the forests silently executing threats and
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providing sustenance with your longbow. You can ride into town in a
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jerry-rigged vehicle, all guns blazing, to settle matters in a fug of
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smoke from your molotovs. You could take a more measured approach and
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construct an impregnable fortress, surrounded by traps to protect you from
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the horrors without. The longer you survive, the more skilled and adapted
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you will get and the better equipped and armed to deal with the threats
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you are presented with.
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In the course of your ordeal there will be opportunities and temptations
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to improve or change your very nature. There are tales of survivors fitted
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with extraordinary cybernetics giving great power and stories too of
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gravely mutated survivors who, warped by their ingestion of exotic
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substances or radiation, now more closely resemble insects, birds or fish
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than their original form.
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'';
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homepage = https://cataclysmdda.org/;
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license = licenses.cc-by-sa-30;
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2018-07-19 04:40:56 +02:00
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maintainers = with maintainers; [ mnacamura ];
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2018-07-05 18:47:43 +02:00
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platforms = platforms.unix;
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};
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};
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utils = {
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fetchFromCleverRaven = { rev, sha256 }:
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fetchFromGitHub {
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owner = "CleverRaven";
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repo = "Cataclysm-DDA";
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inherit rev sha256;
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};
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installXDGAppLauncher = ''
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launcher="$out/share/applications/cataclysm-dda.desktop"
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2018-08-02 21:36:18 +02:00
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install -D -m 444 data/xdg/*cataclysm-dda.desktop -T "$launcher"
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2018-07-05 18:47:43 +02:00
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sed -i "$launcher" -e "s,\(Exec=\)\(cataclysm-tiles\),\1$out/bin/\2,"
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install -D -m 444 data/xdg/cataclysm-dda.svg -t $out/share/icons/hicolor/scalable/apps
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'';
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installMacOSAppLauncher = ''
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app=$out/Applications/Cataclysm.app
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install -D -m 444 data/osx/Info.plist -t $app/Contents
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install -D -m 444 data/osx/AppIcon.icns -t $app/Contents/Resources
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mkdir $app/Contents/MacOS
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launcher=$app/Contents/MacOS/Cataclysm.sh
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cat << EOF > $launcher
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2019-02-26 12:45:54 +01:00
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#!${runtimeShell}
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2018-07-05 18:47:43 +02:00
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$out/bin/cataclysm-tiles
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EOF
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chmod 555 $launcher
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'';
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};
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in
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{ inherit common utils; }
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