nixpkgs/pkgs/by-name/ue/ueviewer/package.nix

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{ gccStdenv
, lib
, fetchFromGitHub
, fetchpatch
, unstableGitUpdater
, libpng
, perl
, SDL2
, zlib
}:
gccStdenv.mkDerivation (finalAttrs: {
pname = "ueviewer";
version = "0-unstable-2024-02-23";
src = fetchFromGitHub {
owner = "gildor2";
repo = "UEViewer";
rev = "a0bfb468d42be831b126632fd8a0ae6b3614f981";
hash = "sha256-Cz4jK2jJMzz57/RcEzjIjD611vCy7l3xQ0pQZjneTFQ=";
};
patches = [
# Fix compilation on Darwin
# Remove when https://github.com/gildor2/UEViewer/pull/319 merged
(fetchpatch {
name = "0001-ueviewer-Dont-use-c++2a-standard.patch";
url = "https://github.com/gildor2/UEViewer/commit/d44bef038abca99c84d7f418aedcbcb761de58aa.patch";
hash = "sha256-v68yoBLz0dUB3evlKApKuajKQiOwbJczVeW5oxYaVyw=";
})
];
postPatch = ''
patchShebangs build.sh Unreal/Shaders/make.pl Tools/genmake
# Enable more verbose build output
# Unify -j arguments on make calls
# Show what's being run
substituteInPlace build.sh \
--replace-fail '# echo ">> Debug: $*"' ' echo ">> Debug: $*"' \
--replace-fail 'make -j 4 -f $makefile' 'make -f $makefile' \
--replace-fail 'make -f $makefile' "make ''${enableParallelBuilding:+-j''${NIX_BUILD_CORES}} -f \$makefile SHELL='sh -x'"
# - Use correct compiler from stdenv
# - Use C++ compiler instead of relying on leniency
# -pipe breaks GCC on Darwin: clang-16: error: no input files
substituteInPlace Tools/genmake \
--replace-fail 'my $platf = "gcc";' "my \$platf = \"$CXX\";" \
--replace-fail '-pipe' ""
'';
strictDeps = true;
nativeBuildInputs = [
perl
];
buildInputs = [
libpng
zlib
] ++ lib.optionals (!gccStdenv.hostPlatform.isDarwin) [
SDL2
];
enableParallelBuilding = true;
buildPhase = ''
runHook preBuild
./build.sh
runHook postBuild
'';
installPhase = ''
runHook preInstall
install -Dm755 umodel $out/bin/umodel
runHook postInstall
'';
passthru.updateScript = unstableGitUpdater {
# Tags represent various milestones, nothing that can be mapped to a numerical version number
hardcodeZeroVersion = true;
};
meta = with lib; {
description = "Viewer and exporter for Unreal Engine 1-4 assets (aka umodel)";
homepage = "https://www.gildor.org/en/projects/umodel";
license = licenses.mit;
mainProgram = "umodel";
maintainers = with maintainers; [ OPNA2608 ];
# Hardcoded usage of SSE2
platforms = platforms.x86;
};
})