ldmud: init at 3.6.6
LDMud is a game engine for text based multi-user dungeon games (MUDs),
in the "LP" heritage. In essence it is a virtual machine that allows
developers to implement MUD games ("mudlibs" in LD parlance) using the
LPC programming language.
In the project's own words:
> This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter
> and runtime environment.)
>
> LDMud started as a project to clean up and modernize Amylaar's LPMud
> gamedriver. Primary goals are full documentation, a commented source
> body and out-of-the-box support for the major mudlibs, of which the
> commented source body has been pretty much completed. During the course
> of work a lot of bug fixes and improvements found their way into the
> driver - much more than originally expected, and definitely enough to
> make LDMud a driver in its own right.
For nixpkgs the new LDMud addition is largely a standard derivation for
an autoreconf/automake based project. Some small tweaks are required to
get everything lined up between the Nix environment and the LDMud build
system.
The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside
other MUD-related projects in the games category (e.g. `mudlet`,
`blightmud`).
LD offers a variety of optional features, some of which require heavier
dependencies (e.g. MySQL/Postgres client libraries). To support both
a minimal default build equal to what one gets using the upstream build
with no customization, and to also support a more useful fully featured
build, the LDMud derivation is added to `all-packages.nix` twice:
1. the `ldmud` attribute builds the minimal default configuration (just
the optional gcrypt and pcre options enabled, matching upstream).
2. the `ldmud-full` attribute builds LDMud with all of the optional
features enabled (database support, Python support, TLS support,
etc).
2022-09-10 15:59:53 +02:00
|
|
|
{ lib
|
|
|
|
, fetchFromGitHub
|
|
|
|
, stdenv
|
|
|
|
, autoreconfHook
|
|
|
|
, pkg-config
|
|
|
|
, bison
|
|
|
|
, libiconv
|
|
|
|
, pcre
|
|
|
|
, libgcrypt
|
2022-11-04 01:34:11 +01:00
|
|
|
, libxcrypt
|
ldmud: init at 3.6.6
LDMud is a game engine for text based multi-user dungeon games (MUDs),
in the "LP" heritage. In essence it is a virtual machine that allows
developers to implement MUD games ("mudlibs" in LD parlance) using the
LPC programming language.
In the project's own words:
> This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter
> and runtime environment.)
>
> LDMud started as a project to clean up and modernize Amylaar's LPMud
> gamedriver. Primary goals are full documentation, a commented source
> body and out-of-the-box support for the major mudlibs, of which the
> commented source body has been pretty much completed. During the course
> of work a lot of bug fixes and improvements found their way into the
> driver - much more than originally expected, and definitely enough to
> make LDMud a driver in its own right.
For nixpkgs the new LDMud addition is largely a standard derivation for
an autoreconf/automake based project. Some small tweaks are required to
get everything lined up between the Nix environment and the LDMud build
system.
The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside
other MUD-related projects in the games category (e.g. `mudlet`,
`blightmud`).
LD offers a variety of optional features, some of which require heavier
dependencies (e.g. MySQL/Postgres client libraries). To support both
a minimal default build equal to what one gets using the upstream build
with no customization, and to also support a more useful fully featured
build, the LDMud derivation is added to `all-packages.nix` twice:
1. the `ldmud` attribute builds the minimal default configuration (just
the optional gcrypt and pcre options enabled, matching upstream).
2. the `ldmud-full` attribute builds LDMud with all of the optional
features enabled (database support, Python support, TLS support,
etc).
2022-09-10 15:59:53 +02:00
|
|
|
, json_c
|
|
|
|
, libxml2
|
|
|
|
, ipv6Support ? false
|
|
|
|
, mccpSupport ? false
|
|
|
|
, zlib
|
|
|
|
, mysqlSupport ? false
|
|
|
|
, libmysqlclient
|
|
|
|
, postgresSupport ? false
|
|
|
|
, postgresql
|
|
|
|
, sqliteSupport ? false
|
|
|
|
, sqlite
|
|
|
|
, tlsSupport ? false
|
|
|
|
, openssl
|
|
|
|
, pythonSupport ? false
|
|
|
|
, python310
|
|
|
|
, ...
|
|
|
|
}:
|
|
|
|
|
|
|
|
stdenv.mkDerivation rec {
|
|
|
|
pname = "ldmud";
|
|
|
|
version = "3.6.6";
|
|
|
|
|
|
|
|
src = fetchFromGitHub {
|
|
|
|
owner = pname;
|
|
|
|
repo = pname;
|
|
|
|
rev = version;
|
|
|
|
sha256 = "sha256-2TaFt+T9B5Df6KWRQcbhY1E1D6NISb0oqLgyX47f5lI=";
|
|
|
|
};
|
|
|
|
|
|
|
|
sourceRoot = "${src.name}/src";
|
|
|
|
|
|
|
|
nativeBuildInputs =
|
2022-11-04 01:34:11 +01:00
|
|
|
[ autoreconfHook pkg-config bison ];
|
|
|
|
buildInputs = [ libgcrypt libxcrypt pcre json_c libxml2 ]
|
ldmud: init at 3.6.6
LDMud is a game engine for text based multi-user dungeon games (MUDs),
in the "LP" heritage. In essence it is a virtual machine that allows
developers to implement MUD games ("mudlibs" in LD parlance) using the
LPC programming language.
In the project's own words:
> This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter
> and runtime environment.)
>
> LDMud started as a project to clean up and modernize Amylaar's LPMud
> gamedriver. Primary goals are full documentation, a commented source
> body and out-of-the-box support for the major mudlibs, of which the
> commented source body has been pretty much completed. During the course
> of work a lot of bug fixes and improvements found their way into the
> driver - much more than originally expected, and definitely enough to
> make LDMud a driver in its own right.
For nixpkgs the new LDMud addition is largely a standard derivation for
an autoreconf/automake based project. Some small tweaks are required to
get everything lined up between the Nix environment and the LDMud build
system.
The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside
other MUD-related projects in the games category (e.g. `mudlet`,
`blightmud`).
LD offers a variety of optional features, some of which require heavier
dependencies (e.g. MySQL/Postgres client libraries). To support both
a minimal default build equal to what one gets using the upstream build
with no customization, and to also support a more useful fully featured
build, the LDMud derivation is added to `all-packages.nix` twice:
1. the `ldmud` attribute builds the minimal default configuration (just
the optional gcrypt and pcre options enabled, matching upstream).
2. the `ldmud-full` attribute builds LDMud with all of the optional
features enabled (database support, Python support, TLS support,
etc).
2022-09-10 15:59:53 +02:00
|
|
|
++ lib.optional mccpSupport zlib ++ lib.optional mysqlSupport libmysqlclient
|
|
|
|
++ lib.optional postgresSupport postgresql
|
|
|
|
++ lib.optional sqliteSupport sqlite ++ lib.optional tlsSupport openssl
|
2022-11-04 01:34:11 +01:00
|
|
|
++ lib.optional pythonSupport python310
|
|
|
|
++ lib.optionals stdenv.isDarwin [ libiconv ];
|
ldmud: init at 3.6.6
LDMud is a game engine for text based multi-user dungeon games (MUDs),
in the "LP" heritage. In essence it is a virtual machine that allows
developers to implement MUD games ("mudlibs" in LD parlance) using the
LPC programming language.
In the project's own words:
> This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter
> and runtime environment.)
>
> LDMud started as a project to clean up and modernize Amylaar's LPMud
> gamedriver. Primary goals are full documentation, a commented source
> body and out-of-the-box support for the major mudlibs, of which the
> commented source body has been pretty much completed. During the course
> of work a lot of bug fixes and improvements found their way into the
> driver - much more than originally expected, and definitely enough to
> make LDMud a driver in its own right.
For nixpkgs the new LDMud addition is largely a standard derivation for
an autoreconf/automake based project. Some small tweaks are required to
get everything lined up between the Nix environment and the LDMud build
system.
The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside
other MUD-related projects in the games category (e.g. `mudlet`,
`blightmud`).
LD offers a variety of optional features, some of which require heavier
dependencies (e.g. MySQL/Postgres client libraries). To support both
a minimal default build equal to what one gets using the upstream build
with no customization, and to also support a more useful fully featured
build, the LDMud derivation is added to `all-packages.nix` twice:
1. the `ldmud` attribute builds the minimal default configuration (just
the optional gcrypt and pcre options enabled, matching upstream).
2. the `ldmud-full` attribute builds LDMud with all of the optional
features enabled (database support, Python support, TLS support,
etc).
2022-09-10 15:59:53 +02:00
|
|
|
|
|
|
|
# To support systems without autoconf LD puts its configure.ac in a non-default
|
|
|
|
# location and uses a helper script. We skip that script and symlink the .ac
|
|
|
|
# file to where the autoreconfHook find it.
|
|
|
|
preAutoreconf = ''
|
|
|
|
ln -fs ./autoconf/configure.ac ./
|
|
|
|
'';
|
|
|
|
|
|
|
|
configureFlags = [
|
|
|
|
"--enable-erq=xerq"
|
|
|
|
"--enable-filename-spaces"
|
|
|
|
"--enable-use-json"
|
|
|
|
"--enable-use-xml=xml2"
|
|
|
|
(lib.enableFeature ipv6Support "use-ipv6")
|
|
|
|
(lib.enableFeature mccpSupport "use-mccp")
|
|
|
|
(lib.enableFeature mysqlSupport "use-mysql")
|
|
|
|
(lib.enableFeature postgresSupport "use-pgsql")
|
|
|
|
(lib.enableFeature sqliteSupport "use-sqlite")
|
|
|
|
(lib.enableFeatureAs tlsSupport "use-tls" "ssl")
|
|
|
|
(lib.enableFeature pythonSupport "use-python")
|
|
|
|
];
|
|
|
|
|
|
|
|
preConfigure = lib.optionalString mysqlSupport ''
|
|
|
|
export CPPFLAGS="-I${lib.getDev libmysqlclient}/include/mysql"
|
|
|
|
export LDFLAGS="-L${libmysqlclient}/lib/mysql"
|
|
|
|
'';
|
|
|
|
|
|
|
|
installTargets = [ "install-driver" "install-utils" "install-headers" ];
|
|
|
|
|
|
|
|
postInstall = ''
|
|
|
|
mkdir -p "$out/share/"
|
|
|
|
cp -v ../COPYRIGHT $out/share/
|
|
|
|
'';
|
|
|
|
|
|
|
|
meta = with lib; {
|
|
|
|
description = "A gamedriver for LPMuds including a LPC compiler, interpreter and runtime";
|
|
|
|
homepage = "https://ldmud.eu";
|
|
|
|
changelog = "https://github.com/ldmud/ldmud/blob/${version}/HISTORY";
|
|
|
|
longDescription = ''
|
|
|
|
LDMud started as a project to clean up and modernize Amylaar's LPMud
|
|
|
|
gamedriver. Primary goals are full documentation, a commented source body
|
|
|
|
and out-of-the-box support for the major mudlibs, of which the commented
|
|
|
|
source body has been pretty much completed. During the course of work
|
|
|
|
a lot of bug fixes and improvements found their way into the driver - much
|
|
|
|
more than originally expected, and definitely enough to make LDMud
|
|
|
|
a driver in its own right.
|
|
|
|
'';
|
|
|
|
# See https://github.com/ldmud/ldmud/blob/master/COPYRIGHT
|
|
|
|
license = licenses.unfreeRedistributable;
|
|
|
|
platforms = with platforms; linux ++ darwin;
|
|
|
|
maintainers = with maintainers; [ cpu ];
|
|
|
|
};
|
|
|
|
}
|