2015-12-16 02:29:31 +01:00
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{ stdenv, fetchurl, pkgconfig, cmake, ffmpeg, imagemagick, libzip, SDL2, qt5 }:
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2015-08-18 03:00:33 +02:00
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stdenv.mkDerivation rec {
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2015-12-16 02:29:31 +01:00
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name = "mgba-${meta.version}";
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2015-08-18 03:00:33 +02:00
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src = fetchurl {
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2015-12-16 02:29:31 +01:00
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url = "https://github.com/mgba-emu/mgba/archive/${meta.version}.tar.gz";
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sha256 = "0z52w4dkgjjviwi6w13gls082zclljgx1sa8nlyb1xcnnrn6980l";
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2015-08-18 03:00:33 +02:00
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};
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2015-09-19 17:01:25 +02:00
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buildInputs = [
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2015-12-16 02:29:31 +01:00
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pkgconfig cmake ffmpeg imagemagick libzip SDL2
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qt5.base qt5.multimedia
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2015-09-19 17:01:25 +02:00
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];
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2015-08-18 03:00:33 +02:00
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enableParallelBuilding = true;
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2015-12-16 02:29:31 +01:00
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meta = with stdenv.lib; {
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version = "0.3.1";
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homepage = https://mgba.io;
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2015-08-18 03:00:33 +02:00
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description = "A modern GBA emulator with a focus on accuracy";
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2015-12-16 02:29:31 +01:00
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longDescription = ''
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mGBA is a new Game Boy Advance emulator written in C.
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The project started in April 2013 with the goal of being fast
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enough to run on lower end hardware than other emulators
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support, without sacrificing accuracy or portability. Even in
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the initial version, games generally play without problems. It
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is loosely based on the previous GBA.js emulator, although very
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little of GBA.js can still be seen in mGBA.
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Other goals include accurate enough emulation to provide a
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development environment for homebrew software, a good workflow
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for tool-assist runners, and a modern feature set for emulators
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that older emulators may not support.
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'';
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license = licenses.mpl20;
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maintainers = with maintainers; [ MP2E AndersonTorres ];
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2015-08-18 03:00:33 +02:00
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};
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}
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