nixpkgs/pkgs/development/libraries/gamenetworkingsockets/default.nix

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{ lib, stdenv, fetchFromGitHub, cmake, ninja, go, protobuf, openssl }:
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stdenv.mkDerivation rec {
pname = "GameNetworkingSockets";
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version = "1.3.0";
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src = fetchFromGitHub {
owner = "ValveSoftware";
repo = pname;
rev = "v${version}";
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sha256 = "1d3k1ciw8c8rznxsr4bfmw0f0srblpflv8xqavhcxx2zwvaya78c";
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};
nativeBuildInputs = [ cmake ninja go ];
cmakeFlags = [ "-G Ninja" ];
# tmp home for go
preBuild = "export HOME=\"$TMPDIR\"";
buildInputs = [ protobuf ];
propagatedBuildInputs = [ openssl ];
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meta = with lib; {
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description = "GameNetworkingSockets is a basic transport layer for games";
license = licenses.bsd3;
platforms = platforms.unix;
inherit (src.meta) homepage;
maintainers = [ maintainers.sternenseemann ];
};
}