nixpkgs/pkgs/games/cataclysm-dda/README.md

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2020-04-09 12:53:02 +02:00
# Cataclysm: Dark Days Ahead
## Installation
To install the latest stable release of Cataclysm DDA, run
`nix-env -f "<nixpkgs>" -iA cataclysm-dda`.
For the curses build (build without tiles), install `cataclysmDDA.stable.curses`.
Note: `cataclysm-dda` is an alias to `cataclysmDDA.stable.tiles`.
If you like access to a development build of your favorite git revision, override
`cataclysm-dda-git` (or `cataclysmDDA.git.curses` if you like no tiles):
```nix
cataclysm-dda-git.override {
version = "YYYY-MM-DD";
rev = "YOUR_FAVORITE_REVISION";
sha256 = "CHECKSUM_OF_THE_REVISION";
}
```
The sha256 checksum can be obtained by
```sh
nix-prefetch-url --unpack "https://github.com/CleverRaven/Cataclysm-DDA/archive/${YOUR_FAVORITE_REVISION}.tar.gz"
```
## Customizing with mods
To install the game with mods of your choice, you can use `withMods` attribute:
```nix
cataclysm-dda.withMods (mods: with mods; [
tileset.UndeadPeople
])
```
All mods, soundpacks, and tilesets available in nixpkgs are found in
`cataclysmDDA.pkgs`.
To modify existing mods and/or add more mods not available in nixpkgs, you can
do it like this way:
```nix
let
customMods = self: super: lib.recursiveUpdate super {
# Modify existing mod
tileset.UndeadPeople = super.tileset.UndeadPeople.overrideAttrs (old: {
# If you like to apply a patch to the tileset for example
patches = [ ./path/to/your.patch ];
});
# Add another mod
mod.Awesome = cataclysmDDA.buildMod {
modName = "Awesome";
version = "0.x";
src = fetchFromGitHub {
owner = "Someone";
repo = "AwesomeMod";
rev = "...";
sha256 = "...";
};
# Path to be installed in the unpacked source (default: ".")
modRoot = "contents/under/this/path/will/be/installed";
};
# Add another soundpack
soundpack.Fantastic = cataclysmDDA.buildSoundPack {
# ditto
};
# Add another tileset
tileset.SuperDuper = cataclysmDDA.buildTileSet {
# ditto
};
};
in
cataclysm-dda.withMods (mods: with mods.extend customMods; [
tileset.UndeadPeople
mod.Awesome
soundpack.Fantastic
tileset.SuperDuper
])
```