2016-03-20 13:17:50 +01:00
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{ lib, stdenv, fetchFromGitHub, which, pkgconfig, xlibsWrapper, SDL2, mesa, openalSoft
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2016-01-04 13:23:47 +01:00
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, curl, speex, opusfile, libogg, libopus, libjpeg, mumble, freetype
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}:
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2016-03-03 13:13:26 +01:00
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stdenv.mkDerivation rec {
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name = "ioquake3-git-${version}";
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2017-01-29 18:05:33 +01:00
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version = "2017-01-27";
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2016-01-04 13:23:47 +01:00
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2016-03-03 13:13:26 +01:00
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src = fetchFromGitHub {
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owner = "ioquake";
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repo = "ioq3";
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2017-01-29 18:05:33 +01:00
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rev = "468da0fabca2f21b811a501c184b986e270c5113";
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sha256 = "14mhkqn6h2mbmz90j4ns1wp72ca5w9481sbyw2ving8xpw376i58";
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2016-01-04 13:23:47 +01:00
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};
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2016-03-20 13:17:50 +01:00
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nativeBuildInputs = [ which pkgconfig ];
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2016-01-04 13:23:47 +01:00
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buildInputs = [ xlibsWrapper SDL2 mesa openalSoft curl speex opusfile libogg libopus libjpeg freetype mumble ];
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enableParallelBuilding = true;
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makeFlags = [ "USE_INTERNAL_LIBS=0" "USE_FREETYPE=1" "USE_OPENAL_DLOPEN=0" "USE_CURL_DLOPEN=0" ];
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installTargets = [ "copyfiles" ];
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installFlags = [ "COPYDIR=$(out)" ];
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preInstall = ''
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mkdir -p $out/baseq3
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'';
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meta = {
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2016-11-23 15:49:18 +01:00
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homepage = "http://ioquake3.org/";
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2016-01-04 13:23:47 +01:00
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description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena";
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license = lib.licenses.gpl2;
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platforms = lib.platforms.linux;
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maintainers = [ lib.maintainers.eelco lib.maintainers.abbradar ];
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};
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}
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