nixpkgs/pkgs/games/vcmi/default.nix

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{ lib
, stdenv
, fetchFromGitHub
, SDL2
, SDL2_image
, SDL2_mixer
, SDL2_ttf
, boost
, cmake
, ffmpeg
, innoextract
, luajit
, minizip
, ninja
, pkg-config
, python3
, qtbase
, tbb
, wrapQtAppsHook
, zlib
, testers
, vcmi
}:
stdenv.mkDerivation rec {
pname = "vcmi";
version = "1.1.1";
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src = fetchFromGitHub {
owner = "vcmi";
repo = "vcmi";
rev = version;
fetchSubmodules = true;
hash = "sha256-/BHpAXOCLi6d0+/uE79g8p6YO1swizItAwVlPVf/nkQ=";
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};
postPatch = ''
substituteInPlace Version.cpp.in \
--subst-var-by GIT_SHA1 "0000000";
'';
nativeBuildInputs = [
cmake
ninja
pkg-config
python3
wrapQtAppsHook
];
buildInputs = [
SDL2
SDL2_image
SDL2_mixer
SDL2_ttf
boost
ffmpeg
luajit
minizip
qtbase
tbb
zlib
];
cmakeFlags = [
"-DENABLE_TEST:BOOL=NO"
"-DENABLE_PCH:BOOL=NO"
# Make libvcmi.so discoverable in a non-standard location.
"-DCMAKE_INSTALL_RPATH:STRING=${placeholder "out"}/lib/vcmi"
# Upstream assumes relative value while Nixpkgs passes absolute.
# Both should be allowed: https://cmake.org/cmake/help/latest/module/GNUInstallDirs.html
# Meanwhile work it around by passing a relative value.
"-DCMAKE_INSTALL_BINDIR:STRING=bin"
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"-DCMAKE_INSTALL_LIBDIR:STRING=lib"
"-DCMAKE_INSTALL_DATAROOTDIR:STRING=share"
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];
postFixup = ''
wrapProgram $out/bin/vcmibuilder \
--prefix PATH : "${lib.makeBinPath [ innoextract ]}"
'';
passthru.tests.version = testers.testVersion {
package = vcmi;
command = ''
XDG_DATA_HOME=$PWD XDG_CACHE_HOME=$PWD XDG_CONFIG_HOME=$PWD \
vcmiclient --version
'';
};
meta = with lib; {
description = "Open-source engine for Heroes of Might and Magic III";
homepage = "https://vcmi.eu";
changelog = "https://github.com/vcmi/vcmi/blob/${src.rev}/ChangeLog";
license = with licenses; [ gpl2Only cc-by-sa-40 ];
maintainers = with maintainers; [ azahi ];
platforms = platforms.linux;
mainProgram = "vcmiclient";
};
}