Merge pull request #269461 from Artturin/addcrossreplace
config.replaceCrossStdenv: add
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commit
124c828155
1 changed files with 40 additions and 37 deletions
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@ -10,6 +10,7 @@ let
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crossOverlays = [];
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# Ignore custom stdenvs when cross compiling for compatibility
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# Use replaceCrossStdenv instead.
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config = builtins.removeAttrs config [ "replaceStdenv" ];
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};
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@ -44,47 +45,49 @@ in lib.init bootStages ++ [
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inherit config;
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overlays = overlays ++ crossOverlays;
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selfBuild = false;
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stdenv = adaptStdenv (buildPackages.stdenv.override (old: rec {
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buildPlatform = localSystem;
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hostPlatform = crossSystem;
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targetPlatform = crossSystem;
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stdenv = let
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baseStdenv = adaptStdenv (buildPackages.stdenv.override (old: rec {
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buildPlatform = localSystem;
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hostPlatform = crossSystem;
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targetPlatform = crossSystem;
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# Prior overrides are surely not valid as packages built with this run on
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# a different platform, and so are disabled.
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overrides = _: _: {};
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extraBuildInputs = [ ] # Old ones run on wrong platform
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++ lib.optionals hostPlatform.isDarwin [ buildPackages.targetPackages.darwin.apple_sdk.frameworks.CoreFoundation ]
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;
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allowedRequisites = null;
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# Prior overrides are surely not valid as packages built with this run on
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# a different platform, and so are disabled.
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overrides = _: _: {};
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extraBuildInputs = [ ] # Old ones run on wrong platform
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++ lib.optionals hostPlatform.isDarwin [ buildPackages.targetPackages.darwin.apple_sdk.frameworks.CoreFoundation ]
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;
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allowedRequisites = null;
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hasCC = !targetPlatform.isGhcjs;
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hasCC = !targetPlatform.isGhcjs;
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cc = if crossSystem.useiOSPrebuilt or false
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then buildPackages.darwin.iosSdkPkgs.clang
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else if crossSystem.useAndroidPrebuilt or false
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then buildPackages."androidndkPkgs_${crossSystem.ndkVer}".clang
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else if targetPlatform.isGhcjs
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# Need to use `throw` so tryEval for splicing works, ugh. Using
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# `null` or skipping the attribute would cause an eval failure
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# `tryEval` wouldn't catch, wrecking accessing previous stages
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# when there is a C compiler and everything should be fine.
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then throw "no C compiler provided for this platform"
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else if crossSystem.isDarwin
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then buildPackages.llvmPackages.libcxxClang
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else if crossSystem.useLLVM or false
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then buildPackages.llvmPackages.clang
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else buildPackages.gcc;
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cc = if crossSystem.useiOSPrebuilt or false
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then buildPackages.darwin.iosSdkPkgs.clang
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else if crossSystem.useAndroidPrebuilt or false
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then buildPackages."androidndkPkgs_${crossSystem.ndkVer}".clang
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else if targetPlatform.isGhcjs
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# Need to use `throw` so tryEval for splicing works, ugh. Using
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# `null` or skipping the attribute would cause an eval failure
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# `tryEval` wouldn't catch, wrecking accessing previous stages
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# when there is a C compiler and everything should be fine.
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then throw "no C compiler provided for this platform"
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else if crossSystem.isDarwin
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then buildPackages.llvmPackages.libcxxClang
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else if crossSystem.useLLVM or false
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then buildPackages.llvmPackages.clang
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else buildPackages.gcc;
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extraNativeBuildInputs = old.extraNativeBuildInputs
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++ lib.optionals
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(hostPlatform.isLinux && !buildPlatform.isLinux)
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[ buildPackages.patchelf ]
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++ lib.optional
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(let f = p: !p.isx86 || builtins.elem p.libc [ "musl" "wasilibc" "relibc" ] || p.isiOS || p.isGenode;
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in f hostPlatform && !(f buildPlatform) )
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buildPackages.updateAutotoolsGnuConfigScriptsHook
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;
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}));
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extraNativeBuildInputs = old.extraNativeBuildInputs
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++ lib.optionals
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(hostPlatform.isLinux && !buildPlatform.isLinux)
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[ buildPackages.patchelf ]
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++ lib.optional
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(let f = p: !p.isx86 || builtins.elem p.libc [ "musl" "wasilibc" "relibc" ] || p.isiOS || p.isGenode;
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in f hostPlatform && !(f buildPlatform) )
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buildPackages.updateAutotoolsGnuConfigScriptsHook
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;
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}));
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in if config ? replaceCrossStdenv then config.replaceCrossStdenv { inherit buildPackages baseStdenv; } else baseStdenv;
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})
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]
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