raylib-games: init at 2022-10-14
Now we have something to test our Raylib package against.
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3 changed files with 62 additions and 0 deletions
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@ -5,6 +5,7 @@
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, pulseSupport ? stdenv.hostPlatform.isLinux, libpulseaudio
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, sharedLib ? true
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, includeEverything ? true
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, raylib-games
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}:
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stdenv.mkDerivation rec {
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@ -50,6 +51,8 @@ stdenv.mkDerivation rec {
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${lib.optionalString pulseSupport "patchelf --add-needed ${libpulseaudio}/lib/libpulse.so $out/lib/libraylib.so.${version}"}
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'';
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passthru.tests = [ raylib-games ];
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meta = with lib; {
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description = "A simple and easy-to-use library to enjoy videogames programming";
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homepage = "https://www.raylib.com/";
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57
pkgs/games/raylib-games/default.nix
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57
pkgs/games/raylib-games/default.nix
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@ -0,0 +1,57 @@
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{ lib, stdenv, fetchFromGitHub, raylib }:
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stdenv.mkDerivation rec {
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pname = "raylib-games";
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version = "2022-10-24";
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src = fetchFromGitHub {
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owner = "raysan5";
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repo = pname;
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rev = "e00d77cf96ba63472e8316ae95a23c624045dcbe";
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hash = "sha256-N9ip8yFUqXmNMKcvQuOyxDI4yF/w1YaoIh0prvS4Xr4=";
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};
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buildInputs = [ raylib ];
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configurePhase = ''
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runHook preConfigure
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for d in *; do
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if [ -d $d/src/resources ]; then
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for f in $d/src/*.c $d/src/*.h; do
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sed "s|\"resources/|\"$out/resources/$d/|g" -i $f
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done
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fi
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done
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runHook postConfigure
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'';
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buildPhase = ''
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runHook preBuild
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for d in *; do
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if [ -f $d/src/Makefile ]; then
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make -C $d/src
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fi
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done
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runHook postBuild
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'';
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installPhase = ''
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runHook preBuild
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mkdir -p $out/bin $out/resources
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find . -type f -executable -exec cp {} $out/bin \;
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for d in *; do
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if [ -d "$d/src/resources" ]; then
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cp -ar "$d/src/resources" "$out/resources/$d"
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fi
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done
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runHook postBuild
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'';
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meta = with lib; {
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description = "A collection of games made with raylib ";
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homepage = "https://www.raylib.com/games.html";
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license = licenses.zlib;
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maintainers = with maintainers; [ ehmry ];
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inherit (raylib.meta) platforms;
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};
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}
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@ -34434,6 +34434,8 @@ with pkgs;
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randtype = callPackage ../games/randtype { };
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raylib-games = callPackage ../games/raylib-games { };
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redeclipse = callPackage ../games/redeclipse { };
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rftg = callPackage ../games/rftg { };
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