gamemode: init at 1.6.1

This commit is contained in:
Kira Bruneau 2021-05-17 20:31:05 -04:00
parent 0eaf1703fb
commit 1c7d2e04e6
3 changed files with 121 additions and 0 deletions

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@ -0,0 +1,105 @@
{ lib
, stdenv
, fetchFromGitHub
, fetchpatch
, libgamemode32
, meson
, ninja
, pkg-config
, dbus
, inih
, systemd
, appstream
}:
stdenv.mkDerivation rec {
pname = "gamemode";
version = "1.6.1";
src = fetchFromGitHub {
owner = "FeralInteractive";
repo = pname;
rev = version;
fetchSubmodules = true;
sha256 = "sha256-P00OnZiPZyxBu9zuG+3JNorXHBhJZy+cKPjX+duZrJ0=";
};
outputs = [ "out" "dev" "lib" "man" "static" ];
patches = [
# Run executables from PATH instead of /usr/bin
# See https://github.com/FeralInteractive/gamemode/pull/323
(fetchpatch {
url = "https://github.com/FeralInteractive/gamemode/commit/be44b7091baa33be6dda60392e4c06c2f398ee72.patch";
sha256 = "TlDUETs4+N3pvrVd0FQGlGmC+6ByhJ2E7gKXa7suBtE=";
})
# Fix loading shipped config when using a prefix other than /usr
# See https://github.com/FeralInteractive/gamemode/pull/324
(fetchpatch {
url = "https://github.com/FeralInteractive/gamemode/commit/b29aa903ce5acc9141cfd3960c98ccb047eca872.patch";
sha256 = "LwBzBJQ7dfm2mFVSOSPjJP+skgV5N6h77i66L1Sq+ZM=";
})
# Add @libraryPath@ template variable to fix loading the PRELOAD library
./preload-nix-workaround.patch
];
postPatch = ''
substituteInPlace data/gamemoderun \
--subst-var-by libraryPath ${lib.makeLibraryPath ([
(placeholder "lib")
] ++ lib.optionals (stdenv.hostPlatform.system == "x86_64-linux") [
# Support wrapping 32bit applications on a 64bit linux system
libgamemode32
])}
'';
nativeBuildInputs = [
meson
ninja
pkg-config
];
buildInputs = [
dbus
inih
systemd
];
mesonFlags = [
# libexec is just a way to package binaries without including them
# in PATH. It doesn't make sense to install them to $lib
# (the default behaviour in the meson hook).
"--libexecdir=${placeholder "out"}/libexec"
"-Dwith-systemd-user-unit-dir=lib/systemd/user"
];
doCheck = true;
checkInputs = [
appstream
];
# Move static libraries to $static so $lib only contains dynamic libraries.
postInstall = ''
moveToOutput lib/*.a "$static"
'';
# Add $lib/lib to gamemoded & gamemode-simulate-game's rpath since
# they use dlopen to load libgamemode. Can't use makeWrapper since
# it would break the security wrapper in the NixOS module.
postFixup = ''
for bin in "$out/bin/gamemoded" "$out/bin/gamemode-simulate-game"; do
patchelf --set-rpath "$lib/lib:$(patchelf --print-rpath "$bin")" "$bin"
done
'';
meta = with lib; {
description = "Optimise Linux system performance on demand";
homepage = "https://github.com/FeralInteractive/GameMode";
license = licenses.bsd3;
maintainers = with maintainers; [ kira-bruneau ];
platforms = platforms.linux;
};
}

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@ -0,0 +1,12 @@
diff --git a/data/gamemoderun b/data/gamemoderun
index 573b3e4..6f2799e 100755
--- a/data/gamemoderun
+++ b/data/gamemoderun
@@ -5,5 +5,6 @@ GAMEMODEAUTO_NAME="libgamemodeauto.so.0"
# ld will find the right path to load the library, including for 32-bit apps.
LD_PRELOAD="${GAMEMODEAUTO_NAME}${LD_PRELOAD:+:$LD_PRELOAD}"
+LD_LIBRARY_PATH="@libraryPath@${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
-exec env LD_PRELOAD="${LD_PRELOAD}" $GAMEMODERUNEXEC "$@"
+exec env LD_PRELOAD="${LD_PRELOAD}" LD_LIBRARY_PATH="${LD_LIBRARY_PATH}" $GAMEMODERUNEXEC "$@"

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@ -854,6 +854,10 @@ in
amidst = callPackage ../tools/games/amidst { };
gamemode = callPackage ../tools/games/gamemode {
libgamemode32 = pkgsi686Linux.gamemode.lib;
};
gfshare = callPackage ../tools/security/gfshare { };
gobgp = callPackage ../tools/networking/gobgp { };