blender: fix enableNumpy option, enable it unconditionally
Workarounds https://developer.blender.org/T74304 Audaspace requires numpy, we already have to provide numpy unconditionally via PYTHON_NUMPY_PATH.
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1 changed files with 8 additions and 6 deletions
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@ -7,7 +7,7 @@
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, jackaudioSupport ? false, libjack2
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, jackaudioSupport ? false, libjack2
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, cudaSupport ? config.cudaSupport or false, cudatoolkit
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, cudaSupport ? config.cudaSupport or false, cudatoolkit
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, colladaSupport ? true, opencollada
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, colladaSupport ? true, opencollada
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, enableNumpy ? false, makeWrapper
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, makeWrapper
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, pugixml, SDL, Cocoa, CoreGraphics, ForceFeedback, OpenAL, OpenGL
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, pugixml, SDL, Cocoa, CoreGraphics, ForceFeedback, OpenAL, OpenGL
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}:
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}:
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@ -117,11 +117,13 @@ stdenv.mkDerivation rec {
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enableParallelBuilding = true;
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enableParallelBuilding = true;
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postInstall = optionalString enableNumpy
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blenderExecutable =
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''
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placeholder "out" + (if stdenv.isDarwin then "/Blender.app/Contents/MacOS/Blender" else "/bin/blender");
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wrapProgram $out/bin/blender \
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# --python-expr is used to workaround https://developer.blender.org/T74304
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--prefix PYTHONPATH : ${python3Packages.numpy}/${python.sitePackages}
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postInstall = ''
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'';
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wrapProgram $blenderExecutable \
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--add-flags '--python-expr "import sys; sys.path.append(\"${python3Packages.numpy}/${python.sitePackages}\")"'
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'';
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# Set RUNPATH so that libcuda and libnvrtc in /run/opengl-driver(-32)/lib can be
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# Set RUNPATH so that libcuda and libnvrtc in /run/opengl-driver(-32)/lib can be
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# found. See the explanation in libglvnd.
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# found. See the explanation in libglvnd.
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