teeworlds: add buildClient feature flag
Allows for only building the Teeworlds server (for example, in a headless environment). This gets rid of a great deal of dependencies which would be unneccessary in a headless server. Also added the package "teeworlds-server" in all-packages.nix, defined as an override.
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2 changed files with 15 additions and 4 deletions
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@ -3,6 +3,7 @@
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, nixosTests
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, Carbon
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, Cocoa
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, buildClient ? true
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}:
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stdenv.mkDerivation rec {
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@ -38,21 +39,30 @@ stdenv.mkDerivation rec {
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nativeBuildInputs = [
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cmake
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pkg-config
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] ++ lib.optionals stdenv.isLinux [
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] ++ lib.optionals (buildClient && stdenv.isLinux) [
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icoutils
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];
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buildInputs = [
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python3 libGLU SDL2 lua5_3 zlib freetype wavpack
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python3 lua5_3 zlib
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] ++ lib.optionals buildClient ([
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libGLU
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SDL2
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freetype
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wavpack
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] ++ lib.optionals stdenv.isLinux [
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alsa-lib
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libX11
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] ++ lib.optionals stdenv.isDarwin [
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Carbon
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Cocoa
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]);
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cmakeFlags = [
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"-DCLIENT=${if buildClient then "ON" else "OFF"}"
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];
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postInstall = lib.optionalString stdenv.isLinux ''
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postInstall = lib.optionalString buildClient (lib.optionalString stdenv.isLinux ''
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# Convert and install desktop icon
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mkdir -p $out/share/pixmaps
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icotool --extract --index 1 --output $out/share/pixmaps/teeworlds.png $src/other/icons/teeworlds.ico
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@ -68,7 +78,7 @@ stdenv.mkDerivation rec {
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cp '../other/bundle/client/PkgInfo' "$out/Applications/teeworlds.app/Contents/"
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ln -s "$out/bin/teeworlds" "$out/Applications/teeworlds.app/Contents/MacOS/"
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ln -s "$out/share/teeworlds/data" "$out/Applications/teeworlds.app/Contents/Resources/data"
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'';
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'');
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passthru.tests.teeworlds = nixosTests.teeworlds;
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@ -38467,6 +38467,7 @@ with pkgs;
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teeworlds = callPackage ../games/teeworlds {
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inherit (darwin.apple_sdk.frameworks) Carbon Cocoa;
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};
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teeworlds-server = teeworlds.override { buildClient = false; };
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tengine = callPackage ../servers/http/tengine {
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modules = with nginxModules; [ rtmp dav moreheaders modsecurity ];
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