Merge pull request #68872 from worldofpeace/fix-gala-menu-glitches

gnome3.mutter328: fix graphical glitches in gala
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worldofpeace 2019-09-15 20:30:41 -04:00 committed by GitHub
commit 526b6182ee
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2 changed files with 149 additions and 0 deletions

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@ -0,0 +1,147 @@
From 76477def5c103f10d62e604305802d7f5506afd4 Mon Sep 17 00:00:00 2001
From: worldofpeace <worldofpeace@protonmail.ch>
Date: Sun, 15 Sep 2019 20:14:16 -0400
Subject: [PATCH] Revert "ClutterActor: Preserve valid paint volumes till the
next relayout/repaint"
This causes issues for users of mutter like in gala[0].
Upstream report: https://gitlab.gnome.org/GNOME/mutter/issues/536
[0]: https://github.com/elementary/gala/issues/605
---
clutter/clutter/clutter-actor.c | 35 +++++----------------------------
1 file changed, 5 insertions(+), 30 deletions(-)
diff --git a/clutter/clutter/clutter-actor.c b/clutter/clutter/clutter-actor.c
index e70892308..8cb60fa07 100644
--- a/clutter/clutter/clutter-actor.c
+++ b/clutter/clutter/clutter-actor.c
@@ -24,7 +24,7 @@
/**
* SECTION:clutter-actor
- * @short_description: The basic element of the scene graph
+ * @short_description: The basic element of the scene graph
*
* The ClutterActor class is the basic element of the scene graph in Clutter,
* and it encapsulates the position, size, and transformations of a node in
@@ -840,7 +840,6 @@ struct _ClutterActorPrivate
guint needs_compute_expand : 1;
guint needs_x_expand : 1;
guint needs_y_expand : 1;
- guint needs_paint_volume_update : 1;
guint had_effects_on_last_paint_volume_update : 1;
};
@@ -1511,8 +1510,6 @@ clutter_actor_real_map (ClutterActor *self)
CLUTTER_ACTOR_SET_FLAGS (self, CLUTTER_ACTOR_MAPPED);
- self->priv->needs_paint_volume_update = TRUE;
-
stage = _clutter_actor_get_stage_internal (self);
priv->pick_id = _clutter_stage_acquire_pick_id (CLUTTER_STAGE (stage), self);
@@ -2746,7 +2743,6 @@ clutter_actor_real_queue_relayout (ClutterActor *self)
priv->needs_width_request = TRUE;
priv->needs_height_request = TRUE;
priv->needs_allocation = TRUE;
- priv->needs_paint_volume_update = TRUE;
/* reset the cached size requests */
memset (priv->width_requests, 0,
@@ -4742,7 +4738,7 @@ clutter_actor_set_rotation_center_internal (ClutterActor *self,
ClutterRotateAxis axis,
const ClutterVertex *center)
{
- ClutterVertex v = CLUTTER_VERTEX_INIT_ZERO;
+ ClutterVertex v = CLUTTER_VERTEX_INIT_ZERO;
GObject *obj = G_OBJECT (self);
ClutterTransformInfo *info;
@@ -8531,7 +8527,6 @@ clutter_actor_init (ClutterActor *self)
priv->needs_width_request = TRUE;
priv->needs_height_request = TRUE;
priv->needs_allocation = TRUE;
- priv->needs_paint_volume_update = TRUE;
priv->cached_width_age = 1;
priv->cached_height_age = 1;
@@ -10098,9 +10093,6 @@ clutter_actor_allocate (ClutterActor *self,
return;
}
- if (CLUTTER_ACTOR_IS_MAPPED (self))
- self->priv->needs_paint_volume_update = TRUE;
-
if (!stage_allocation_changed)
{
/* If the actor didn't move but needs_allocation is set, we just
@@ -12992,9 +12984,6 @@ clutter_actor_add_child_internal (ClutterActor *self,
child->priv->needs_height_request = TRUE;
child->priv->needs_allocation = TRUE;
- if (CLUTTER_ACTOR_IS_MAPPED (child))
- child->priv->needs_paint_volume_update = TRUE;
-
/* we only queue a relayout here, because any possible
* redraw has already been queued either by show() or
* by our call to queue_redraw() above
@@ -14130,7 +14119,7 @@ clutter_actor_get_anchor_point_gravity (ClutterActor *self)
*
* Since: 0.6
*
- * Deprecated: 1.12: Use #ClutterActor:pivot-point and
+ * Deprecated: 1.12: Use #ClutterActor:pivot-point and
* clutter_actor_set_translation() instead.
*/
void
@@ -14178,7 +14167,7 @@ clutter_actor_move_anchor_point (ClutterActor *self,
*
* Since: 0.6
*
- * Deprecated: 1.12: Use #ClutterActor:pivot-point and
+ * Deprecated: 1.12: Use #ClutterActor:pivot-point and
* clutter_actor_set_translation() instead.
*/
void
@@ -14230,7 +14219,7 @@ clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
*
* Since: 0.6
*
- * Deprecated: 1.12: Use #ClutterActor:pivot-point and
+ * Deprecated: 1.12: Use #ClutterActor:pivot-point and
* clutter_actor_set_translation() instead. E.g. For %CLUTTER_GRAVITY_CENTER set
* pivot_point to (0.5,0.5) and the translation to (width/2,height/2).
*/
@@ -17567,19 +17556,6 @@ _clutter_actor_get_paint_volume_mutable (ClutterActor *self)
if (priv->paint_volume_valid)
{
- /* If effects are applied, the actor paint volume
- * needs to be recomputed on each paint, since those
- * paint volumes could change over the duration of the
- * effect.
- *
- * We also need to update the paint volume if we went
- * from having effects to not having effects on the last
- * paint volume update. */
- if (!priv->needs_paint_volume_update &&
- priv->current_effect == NULL &&
- !has_paint_volume_override_effects &&
- !priv->had_effects_on_last_paint_volume_update)
- return &priv->paint_volume;
clutter_paint_volume_free (&priv->paint_volume);
}
@@ -17588,7 +17564,6 @@ _clutter_actor_get_paint_volume_mutable (ClutterActor *self)
if (_clutter_actor_get_paint_volume_real (self, &priv->paint_volume))
{
priv->paint_volume_valid = TRUE;
- priv->needs_paint_volume_update = FALSE;
return &priv->paint_volume;
}
else
--
2.22.1

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@ -54,6 +54,8 @@ stdenv.mkDerivation rec {
url = "https://github.com/elementary/os-patches/commit/d636a44885c5be662997f8e19f7dcd26670b3219.patch";
sha256 = "12pbxk6f39a09jxjam5a5hxl4whp3cifzpck2m7fpp0n98nc63qh";
})
# See patch commit message
./0001-Revert-ClutterActor-Preserve-valid-paint-volumes-til.patch
];
configureFlags = [