openhmd: 0.3.0-rc1-20181218 -> 0.3.0
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1 changed files with 25 additions and 18 deletions
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@ -1,45 +1,52 @@
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{ lib, stdenv, fetchFromGitHub, pkgconfig, cmake, hidapi
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, withExamples ? true, SDL2 ? null, libGL ? null, glew ? null
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{ stdenv
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, fetchFromGitHub
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, cmake
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, pkg-config
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, hidapi
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, SDL2
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, libGL
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, glew
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, withExamples ? true
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}:
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with lib;
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let examplesOnOff = if withExamples then "ON" else "OFF"; in
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let onoff = if withExamples then "ON" else "OFF"; in
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stdenv.mkDerivation {
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stdenv.mkDerivation rec {
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pname = "openhmd";
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version = "0.3.0-rc1-20181218";
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version = "0.3.0";
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src = fetchFromGitHub {
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owner = "OpenHMD";
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repo = "OpenHMD";
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rev = "80d51bea575a5bf71bb3a0b9683b80ac3146596a";
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sha256 = "09011vnlsn238r5vbb1ab57x888ljaa34xibrnfbm5bl9417ii4z";
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rev = version;
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sha256 = "1hkpdl4zgycag5k8njvqpx01apxmm8m8pvhlsxgxpqiqy9a38ccg";
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};
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nativeBuildInputs = [ pkgconfig cmake ];
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nativeBuildInputs = [ cmake pkg-config ];
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buildInputs = [
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hidapi
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] ++ optionals withExamples [
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SDL2 libGL glew
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] ++ stdenv.lib.optionals withExamples [
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SDL2
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glew
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libGL
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];
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cmakeFlags = [
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"-DBUILD_BOTH_STATIC_SHARED_LIBS=ON"
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"-DOPENHMD_EXAMPLE_SIMPLE=${onoff}"
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"-DOPENHMD_EXAMPLE_SDL=${onoff}"
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"-DOPENHMD_EXAMPLE_SIMPLE=${examplesOnOff}"
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"-DOPENHMD_EXAMPLE_SDL=${examplesOnOff}"
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"-DOpenGL_GL_PREFERENCE=GLVND"
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];
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postInstall = optionalString withExamples ''
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postInstall = stdenv.lib.optionalString withExamples ''
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mkdir -p $out/bin
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install -D examples/simple/simple $out/bin/openhmd-example-simple
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install -D examples/opengl/openglexample $out/bin/openhmd-example-opengl
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'';
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meta = {
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homepage = "http://www.openhmd.net";
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meta = with stdenv.lib; {
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homepage = "http://www.openhmd.net"; # https does not work
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description = "Library API and drivers immersive technology";
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longDescription = ''
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OpenHMD is a very simple FLOSS C library and a set of drivers
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@ -48,7 +55,7 @@ stdenv.mkDerivation {
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Oculus Rift, HTC Vive, Windows Mixed Reality, and etc.
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'';
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license = licenses.boost;
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maintainers = [ maintainers.oxij ];
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maintainers = with maintainers; [ oxij ];
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platforms = platforms.unix;
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};
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}
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