zeroad: Split data from binaries again

The rootdir patch was lost in the update to 0.0.24b. Adding it allows
hydra to build the game. It can't when the binaries depend on the data
since the data is too big for hydra.
This commit is contained in:
Charlotte Van Petegem 2021-04-16 18:40:48 +02:00 committed by Jonathan Ringer
parent 7564a45b3d
commit 701664ea5c
2 changed files with 42 additions and 7 deletions

View file

@ -2,7 +2,7 @@
, pkg-config, spidermonkey_78, boost, icu, libxml2, libpng, libsodium
, libjpeg, zlib, curl, libogg, libvorbis, enet, miniupnpc
, openal, libGLU, libGL, xorgproto, libX11, libXcursor, nspr, SDL2
, gloox, nvidia-texture-tools, zeroad-data
, gloox, nvidia-texture-tools
, withEditor ? true, wxGTK
}:
@ -50,6 +50,8 @@ stdenv.mkDerivation rec {
"-I${fmt.dev}/include"
];
patches = [ ./rootdir_env.patch ];
configurePhase = ''
# Delete shipped libraries which we don't need.
rm -rf libraries/source/{enet,miniupnpc,nvtt,spidermonkey}
@ -62,7 +64,6 @@ stdenv.mkDerivation rec {
${lib.optionalString withEditor "--enable-atlas"} \
--bindir="$out"/bin \
--libdir="$out"/lib/0ad \
--datadir="$out"/share/0ad/data \
--without-tests \
-j $NIX_BUILD_CORES
popd
@ -85,11 +86,6 @@ stdenv.mkDerivation rec {
# Copy l10n data.
install -Dm755 -t $out/share/0ad/data/l10n binaries/data/l10n/*
# Link in game data from package
ln -s ${zeroad-data}/share/0ad/data/config $out/share/0ad/data/config
ln -s ${zeroad-data}/share/0ad/data/mods $out/share/0ad/data/mods
ln -s ${zeroad-data}/share/0ad/data/tools $out/share/0ad/data/tools
# Copy libraries.
install -Dm644 -t $out/lib/0ad binaries/system/*.so

View file

@ -0,0 +1,39 @@
diff --git a/source/ps/GameSetup/Paths.cpp b/source/ps/GameSetup/Paths.cpp
index 474364e..bf084b4 100644
--- a/source/ps/GameSetup/Paths.cpp
+++ b/source/ps/GameSetup/Paths.cpp
@@ -155,32 +155,8 @@ Paths::Paths(const CmdLineArgs& args)
/*static*/ OsPath Paths::Root(const OsPath& argv0)
{
-#if OS_ANDROID
- return OsPath("/sdcard/0ad"); // TODO: this is kind of bogus
-#else
-
- // get full path to executable
- OsPath pathname = sys_ExecutablePathname(); // safe, but requires OS-specific implementation
- if(pathname.empty()) // failed, use argv[0] instead
- {
- errno = 0;
- pathname = wrealpath(argv0);
- if(pathname.empty())
- WARN_IF_ERR(StatusFromErrno());
- }
-
- // make sure it's valid
- if(!FileExists(pathname))
- {
- LOGERROR("Cannot find executable (expected at '%s')", pathname.string8());
- WARN_IF_ERR(StatusFromErrno());
- }
-
- for(size_t i = 0; i < 2; i++) // remove "system/name.exe"
- pathname = pathname.Parent();
- return pathname;
-
-#endif
+ UNUSED2(argv0);
+ return OsPath(getenv("ZEROAD_ROOTDIR"));
}
/*static*/ OsPath Paths::RootData(const OsPath& argv0)