factorio: settings moved from command-line options to server-settings.json
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1 changed files with 84 additions and 2 deletions
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@ -14,6 +14,31 @@ let
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read-data=${factorio}/share/factorio/data
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write-data=${stateDir}
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'';
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serverSettings = {
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name = cfg.game-name;
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description = cfg.description;
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visibility = {
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public = cfg.public;
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lan = cfg.lan;
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};
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username = cfg.username;
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password = cfg.password;
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token = cfg.token;
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game_password = cfg.game-password;
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require_user_verification = true;
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max_upload_in_kilobytes_per_second = 0;
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minimum_latency_in_ticks = 0;
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ignore_player_limit_for_returning_players = false;
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allow_commands = "admins-only";
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autosave_interval = cfg.autosave-interval;
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autosave_slots = 5;
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afk_autokick_interval = 0;
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auto_pause = true;
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only_admins_can_pause_the_game = true;
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autosave_only_on_server = true;
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admins = [];
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};
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serverSettingsFile = pkgs.writeText "server-settings.json" (builtins.toJSON (filterAttrsRecursive (n: v: v != null) serverSettings));
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modDir = pkgs.factorio-mkModDirDrv cfg.mods;
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in
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{
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@ -67,12 +92,68 @@ in
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derivations via nixos-channel. Until then, this is for experts only.
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'';
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};
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game-name = mkOption {
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type = types.nullOr types.string;
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default = "Factorio Game";
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description = ''
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Name of the game as it will appear in the game listing.
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'';
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};
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description = mkOption {
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type = types.nullOr types.string;
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default = "";
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description = ''
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Description of the game that will appear in the listing.
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'';
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};
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public = mkOption {
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type = types.bool;
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default = false;
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description = ''
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Game will be published on the official Factorio matching server.
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'';
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};
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lan = mkOption {
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type = types.bool;
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default = false;
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description = ''
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Game will be broadcast on LAN.
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'';
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};
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username = mkOption {
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type = types.nullOr types.string;
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default = null;
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description = ''
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Your factorio.com login credentials. Required for games with visibility public.
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'';
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};
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password = mkOption {
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type = types.nullOr types.string;
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default = null;
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description = ''
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Your factorio.com login credentials. Required for games with visibility public.
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'';
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};
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token = mkOption {
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type = types.nullOr types.string;
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default = null;
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description = ''
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Authentication token. May be used instead of 'password' above.
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'';
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};
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game-password = mkOption {
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type = types.nullOr types.string;
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default = null;
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description = ''
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Game password.
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'';
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};
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autosave-interval = mkOption {
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type = types.nullOr types.int;
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default = null;
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example = 2;
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example = 10;
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description = ''
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The time, in minutes, between autosaves.
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Autosave interval in minutes.
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'';
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};
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};
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@ -120,6 +201,7 @@ in
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"--config=${cfg.configFile}"
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"--port=${toString cfg.port}"
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"--start-server=${mkSavePath cfg.saveName}"
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"--server-settings=${serverSettingsFile}"
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(optionalString (cfg.mods != []) "--mod-directory=${modDir}")
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(optionalString (cfg.autosave-interval != null) "--autosave-interval ${toString cfg.autosave-interval}")
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];
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