doomretro: init at 4.9.1
Yet another Doom port. As expected, it needs a WAD file to effectively run.
This commit is contained in:
parent
d997fbadb3
commit
8294cd7fc3
2 changed files with 73 additions and 0 deletions
71
pkgs/games/doom-ports/doomretro/default.nix
Normal file
71
pkgs/games/doom-ports/doomretro/default.nix
Normal file
|
@ -0,0 +1,71 @@
|
|||
{ lib
|
||||
, stdenv
|
||||
, fetchFromGitHub
|
||||
, cmake
|
||||
, pkg-config
|
||||
, SDL2
|
||||
, SDL2_image
|
||||
, SDL2_mixer
|
||||
}:
|
||||
|
||||
stdenv.mkDerivation (finalAttrs: {
|
||||
pname = "doomretro";
|
||||
version = "4.9.1";
|
||||
|
||||
src = fetchFromGitHub {
|
||||
owner = "bradharding";
|
||||
repo = "doomretro";
|
||||
rev = "v${finalAttrs.version}";
|
||||
hash = "sha256-WCTCDOjBxVOkD06jF9wF2ELoyMhWa4lnZz82GbI1Axs=";
|
||||
};
|
||||
|
||||
nativeBuildInputs = [
|
||||
cmake
|
||||
pkg-config
|
||||
];
|
||||
|
||||
buildInputs = [
|
||||
SDL2
|
||||
SDL2_image
|
||||
SDL2_mixer
|
||||
];
|
||||
|
||||
meta = {
|
||||
homepage = "https://www.doomretro.com/";
|
||||
description = "A classic, refined DOOM source port";
|
||||
longDescription = ''
|
||||
DOOM Retro is the classic, refined DOOM source port for Windows PC. It
|
||||
represents how I like my DOOM to be today, in all its dark and gritty,
|
||||
unapologetically pixelated glory. I have strived to craft a unique and
|
||||
cohesive set of compelling features, while continuing to uphold my respect
|
||||
for that classic, nostalgic DOOM experience many of us, after all this
|
||||
time, still hold dear.
|
||||
|
||||
DOOM Retro has been under relentless, meticulous development since its
|
||||
debut on December 10, 2013 commemorating DOOM's 20th anniversary, and it
|
||||
has absolutely no intention of stopping. Its source code was originally
|
||||
derived from Chocolate DOOM but is now very much its own beast. It does
|
||||
include the usual, necessary enhancements that you'll find in all those
|
||||
other DOOM source ports out there, but it also has many of its own cool,
|
||||
original ideas that continues to set itself apart.
|
||||
|
||||
DOOM Retro is and always will be intentionally minimalistic in its
|
||||
approach, and does a few things differently. It supports all vanilla,
|
||||
limit removing, BOOM, MBF and MBF21-compatible maps and mods. In order to
|
||||
freely implement certain features, and due to the nature of DOOM demos,
|
||||
DOOM Retro does not support their recording or playback.
|
||||
|
||||
DOOM Retro is singleplayer only. Written in C, and released as free, open
|
||||
source software under version 3 of the GNU General Public License, DOOM
|
||||
Retro's 100,000 or so lines of code are diligently maintained in this
|
||||
public Git repository and regularly compiled into both 32 and 64-bit
|
||||
Windows apps using Microsoft Visual Studio Community 2022. Although next
|
||||
to no support is provided, DOOM Retro's source code may also be compiled
|
||||
and run under Linux and macOS.
|
||||
'';
|
||||
changelog = "https://github.com/bradharding/doomretro/releases/tag/${finalAttrs.src.rev}";
|
||||
license = lib.licenses.gpl3Plus;
|
||||
maintainers = with lib.maintainers; [ AndersonTorres ];
|
||||
platforms = lib.platforms.unix;
|
||||
};
|
||||
})
|
|
@ -35727,6 +35727,8 @@ with pkgs;
|
|||
|
||||
doomseeker = qt5.callPackage ../games/doom-ports/doomseeker { };
|
||||
|
||||
doomretro = callPackage ../games/doom-ports/doomretro { };
|
||||
|
||||
chocolate-doom = callPackage ../games/doom-ports/chocolate-doom { };
|
||||
|
||||
crispy-doom = callPackage ../games/doom-ports/crispy-doom { };
|
||||
|
|
Loading…
Reference in a new issue