godot: use wrapProgram instead of makeWrapper
This solves an accidental infinite recursion in wrapper generation caused by using makeWrapper on the same input and output path
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1 changed files with 3 additions and 3 deletions
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@ -81,6 +81,9 @@ stdenv.mkDerivation rec {
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mkdir -p "$out/bin"
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mkdir -p "$out/bin"
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cp bin/godot.* $out/bin/godot
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cp bin/godot.* $out/bin/godot
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wrapProgram "$out/bin/godot" \
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--set ALSA_PLUGIN_DIR ${alsa-plugins}/lib/alsa-lib
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mkdir "$dev"
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mkdir "$dev"
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cp -r modules/gdnative/include $dev
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cp -r modules/gdnative/include $dev
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@ -93,9 +96,6 @@ stdenv.mkDerivation rec {
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cp icon.png "$out/share/icons/godot.png"
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cp icon.png "$out/share/icons/godot.png"
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substituteInPlace "$out/share/applications/org.godotengine.Godot.desktop" \
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substituteInPlace "$out/share/applications/org.godotengine.Godot.desktop" \
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--replace "Exec=godot" "Exec=$out/bin/godot"
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--replace "Exec=godot" "Exec=$out/bin/godot"
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makeWrapper $out/bin/godot $out/bin/godot \
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--set ALSA_PLUGIN_DIR ${alsa-plugins}/lib/alsa-lib
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'';
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'';
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meta = with lib; {
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meta = with lib; {
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