famistudio-bin: rename from famistudio, move to pkgs/by-name
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2 changed files with 7 additions and 10 deletions
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@ -9,12 +9,12 @@
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, openal
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}:
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stdenv.mkDerivation rec {
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pname = "famistudio";
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stdenv.mkDerivation (finalAttrs: {
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pname = "famistudio-bin";
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version = "4.1.3";
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src = fetchzip {
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url = "https://github.com/BleuBleu/FamiStudio/releases/download/${version}/FamiStudio${lib.strings.concatStrings (lib.splitVersion version)}-LinuxAMD64.zip";
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url = "https://github.com/BleuBleu/FamiStudio/releases/download/${finalAttrs.version}/FamiStudio${lib.replaceStrings ["."] [""] finalAttrs.version}-LinuxAMD64.zip";
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stripRoot = false;
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hash = "sha256-eAdv0oObczbs8QLGYbxCrdFk/gN5DOCJ1dp/tg8JWIc=";
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};
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@ -42,7 +42,7 @@ stdenv.mkDerivation rec {
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mkdir -p $out/{bin,lib/famistudio}
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mv * $out/lib/famistudio
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makeWrapper ${lib.getExe dotnet-runtime} $out/bin/famistudio \
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makeWrapper ${lib.getExe dotnet-runtime} $out/bin/FamiStudio \
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--add-flags $out/lib/famistudio/FamiStudio.dll \
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--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ libglvnd ]} \
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--prefix PATH : ${lib.makeBinPath [ ffmpeg ]}
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@ -56,16 +56,15 @@ stdenv.mkDerivation rec {
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meta = with lib; {
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homepage = "https://famistudio.org/";
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description = "NES Music Editor";
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description = "NES Music Editor (binary distribution)";
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longDescription = ''
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FamiStudio is very simple music editor for the Nintendo Entertainment System
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or Famicom. It is targeted at both chiptune artists and NES homebrewers.
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'';
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license = licenses.mit;
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# Maybe possible to build from source but I'm not too familiar with C# packaging
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sourceProvenance = with lib.sourceTypes; [ binaryNativeCode ];
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maintainers = with maintainers; [ OPNA2608 ];
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platforms = [ "x86_64-linux" ];
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mainProgram = "famistudio";
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mainProgram = "FamiStudio";
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};
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}
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})
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@ -30984,8 +30984,6 @@ with pkgs;
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faircamp = callPackage ../applications/misc/faircamp { };
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famistudio = callPackage ../applications/audio/famistudio { };
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fasttext = callPackage ../applications/science/machine-learning/fasttext { };
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fbmenugen = callPackage ../applications/misc/fbmenugen { };
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