wine64Packages.unstable: Darwin compatibility fixes
- Wine 8.12 changed the implementation of `macdrv_get_gpus_from_metal`, causing the patch used by nixpkgs to break. This patch splits that patch up to apply cleanly depending on the version; - Silence an implicit pointer to integer conversion warning due to the above patch (required by the Clang 16 stdenv bump); - Add the PCSC framework on Darwin, which is required as of Wine 8.14. Wine 8.14 changes the implementation of `macdrv_get_gpus_from_metal`, causing the patch to no longer apply cleanly. Splitting the patch allows only the parts that are still needed to apply cleanly dependin gon the Wine version being built.
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0f3611743a
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3 changed files with 39 additions and 23 deletions
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@ -90,7 +90,7 @@ stdenv.mkDerivation ((lib.optionalAttrs (buildScript != null) {
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++ lib.optionals tlsSupport [ pkgs.openssl pkgs.gnutls ]
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++ lib.optionals (openglSupport && !stdenv.isDarwin) [ pkgs.libGLU pkgs.libGL pkgs.mesa.osmesa pkgs.libdrm ]
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++ lib.optionals stdenv.isDarwin (with pkgs.buildPackages.darwin.apple_sdk.frameworks; [
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CoreServices Foundation ForceFeedback AppKit OpenGL IOKit DiskArbitration Security
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CoreServices Foundation ForceFeedback AppKit OpenGL IOKit DiskArbitration PCSC Security
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ApplicationServices AudioToolbox CoreAudio AudioUnit CoreMIDI OpenCL Cocoa Carbon
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])
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++ lib.optionals (stdenv.isLinux && !waylandSupport) (with pkgs.xorg; [
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@ -103,14 +103,27 @@ stdenv.mkDerivation ((lib.optionalAttrs (buildScript != null) {
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patches = [ ]
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++ lib.optionals stdenv.isDarwin [
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# Wine requires `MTLDevice.registryID` for `winemac.drv`, but that property is not available
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# in the 10.12 SDK (current SDK on x86_64-darwin). Work around that by using selector syntax.
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# Wine uses `MTLDevice.registryID` in `winemac.drv`, but that property is not available in
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# the 10.12 SDK (current SDK on x86_64-darwin). That can be worked around by using selector
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# syntax. As of Wine 8.12, the logic has changed and uses selector syntax, but it still
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# uses property syntax in one place. The first patch is necessary only with older
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# versions of Wine. The second is needed on all versions of Wine.
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(lib.optional (lib.versionOlder version "8.12") ./darwin-metal-compat-pre8.12.patch)
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./darwin-metal-compat.patch
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# Wine requires `qos.h`, which is not included by default on the 10.12 SDK in nixpkgs.
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./darwin-qos.patch
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]
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++ patches';
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# Because the 10.12 SDK doesn’t define `registryID`, clang assumes the undefined selector returns
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# `id`, which is a pointer. This causes implicit pointer to integer errors in clang 15+.
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# The following post-processing step adds a cast to `uint64_t` before the selector invocation to
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# silence these errors.
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postPatch = lib.optionalString stdenv.isDarwin ''
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sed -e 's|\(\[[A-Za-z_][][A-Za-z_0-9]* registryID\]\)|(uint64_t)\1|' \
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-i dlls/winemac.drv/cocoa_display.m
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'';
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configureFlags = prevConfigFlags
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++ lib.optionals supportFlags.waylandSupport [ "--with-wayland" ]
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++ lib.optionals supportFlags.vulkanSupport [ "--with-vulkan" ]
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@ -0,0 +1,22 @@
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diff --git a/dlls/winemac.drv/cocoa_display.m b/dlls/winemac.drv/cocoa_display.m
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--- a/dlls/winemac.drv/cocoa_display.m
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+++ b/dlls/winemac.drv/cocoa_display.m
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@@ -289,7 +289,7 @@ static int macdrv_get_gpus_from_metal(struct macdrv_gpu** new_gpus, int* count)
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* the primary GPU because we need to hide the integrated GPU for an automatic graphic switching pair to avoid apps
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* using the integrated GPU. This is the behavior of Windows on a Mac. */
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primary_device = [MTLCreateSystemDefaultDevice() autorelease];
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- if (macdrv_get_gpu_info_from_registry_id(&primary_gpu, primary_device.registryID))
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+ if (macdrv_get_gpu_info_from_registry_id(&primary_gpu, [primary_device registryID]))
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goto done;
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/* Hide the integrated GPU if the system default device is a dedicated GPU */
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@@ -301,7 +301,7 @@ static int macdrv_get_gpus_from_metal(struct macdrv_gpu** new_gpus, int* count)
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for (i = 0; i < devices.count; i++)
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{
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- if (macdrv_get_gpu_info_from_registry_id(&gpus[gpu_count], devices[i].registryID))
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+ if (macdrv_get_gpu_info_from_registry_id(&gpus[gpu_count], [devices[i] registryID]))
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goto done;
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if (hide_integrated && devices[i].isLowPower)
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@ -1,31 +1,12 @@
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diff --git a/dlls/winemac.drv/cocoa_display.m b/dlls/winemac.drv/cocoa_display.m
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index f64a6c0f6ad..6da0391e3fa 100644
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--- a/dlls/winemac.drv/cocoa_display.m
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+++ b/dlls/winemac.drv/cocoa_display.m
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@@ -289,7 +289,7 @@ static int macdrv_get_gpus_from_metal(struct macdrv_gpu** new_gpus, int* count)
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* the primary GPU because we need to hide the integrated GPU for an automatic graphic switching pair to avoid apps
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* using the integrated GPU. This is the behavior of Windows on a Mac. */
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primary_device = [MTLCreateSystemDefaultDevice() autorelease];
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- if (macdrv_get_gpu_info_from_registry_id(&primary_gpu, primary_device.registryID))
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+ if (macdrv_get_gpu_info_from_registry_id(&primary_gpu, (uint64_t)[primary_device registryID]))
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goto done;
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/* Hide the integrated GPU if the system default device is a dedicated GPU */
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@@ -301,7 +301,7 @@ static int macdrv_get_gpus_from_metal(struct macdrv_gpu** new_gpus, int* count)
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for (i = 0; i < devices.count; i++)
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{
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- if (macdrv_get_gpu_info_from_registry_id(&gpus[gpu_count], devices[i].registryID))
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+ if (macdrv_get_gpu_info_from_registry_id(&gpus[gpu_count], (uint64_t)[devices[i] registryID]))
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goto done;
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if (hide_integrated && devices[i].isLowPower)
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@@ -354,7 +354,7 @@ static int macdrv_get_gpu_info_from_display_id_using_metal(struct macdrv_gpu* gp
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device = [CGDirectDisplayCopyCurrentMetalDevice(display_id) autorelease];
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if (device && [device respondsToSelector:@selector(registryID)])
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- ret = macdrv_get_gpu_info_from_registry_id(gpu, device.registryID);
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+ ret = macdrv_get_gpu_info_from_registry_id(gpu, (uint64_t)[device registryID]);
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+ ret = macdrv_get_gpu_info_from_registry_id(gpu, [device registryID]);
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done:
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[pool release];
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