Merge pull request #171679 from Flakebi/dxc
directx-shader-compiler: 1.6.2106 -> 1.6.2112
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commit
e641ecb482
1 changed files with 6 additions and 13 deletions
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@ -1,8 +1,8 @@
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{ lib, stdenv, fetchFromGitHub, cmake, python3, git }:
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{ lib, stdenv, fetchFromGitHub, cmake, ninja, python3, git }:
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stdenv.mkDerivation rec {
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pname = "directx-shader-compiler";
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version = "1.6.2106";
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version = "1.6.2112";
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# Put headers in dev, there are lot of them which aren't necessary for
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# using the compiler binary.
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@ -12,20 +12,13 @@ stdenv.mkDerivation rec {
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owner = "microsoft";
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repo = "DirectXShaderCompiler";
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rev = "v${version}";
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sha256 = "6kQgAESYiQ06LkiGTfDBYwd/ORLSm1W+BcO+OUp4yXY=";
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# We rely on the side effect of leaving the .git directory here for the
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# version-grabbing functionality of the build system.
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hash = "sha256-+oh7oWJCE0CLehnqpE2J9aIfMFbtfLAKwI9ETmCg/TA=";
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fetchSubmodules = true;
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};
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nativeBuildInputs = [ cmake git python3 ];
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nativeBuildInputs = [ cmake git ninja python3 ];
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configurePhase = ''
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# Requires some additional flags to cmake from a file in the repo
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additionalCMakeFlags=$(< utils/cmake-predefined-config-params)
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cmakeFlags="$additionalCMakeFlags''${cmakeFlags:+ $cmakeFlags}"
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cmakeConfigurePhase
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'';
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cmakeFlags = [ "-C../cmake/caches/PredefinedParams.cmake" ];
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# The default install target installs heaps of LLVM stuff.
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#
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@ -45,6 +38,6 @@ stdenv.mkDerivation rec {
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homepage = "https://github.com/microsoft/DirectXShaderCompiler";
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platforms = with platforms; linux ++ darwin;
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license = licenses.ncsa;
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maintainers = with maintainers; [ expipiplus1 ];
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maintainers = with maintainers; [ expipiplus1 Flakebi ];
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};
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}
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