Commit graph

14 commits

Author SHA1 Message Date
Michael Raskin
b2fcf9fec5 love_0_10: 0.10.1 -> 0.10.2 2017-02-13 12:49:31 +01:00
Tuomas Tynkkynen
cc7c9f5676 treewide: Make explicit that 'dev' output of SDL is used 2016-08-23 03:26:46 +03:00
Tuomas Tynkkynen
288912c2c4 treewide: Make explicit that 'dev' output of freetype is used 2016-05-19 10:00:34 +02:00
Vladimír Čunát
09af15654f Merge master into closure-size
The kde-5 stuff still didn't merge well.
I hand-fixed what I saw, but there may be more problems.
2016-03-08 09:58:19 +01:00
Michiel Leenaars
62c3ad1dde love: fix broken 0.8 + added version 0.72 2016-02-27 22:37:36 +01:00
Michiel Leenaars
f4a32be729 love: 0.8 -> 0.10.1 2016-02-15 17:10:26 +01:00
Vladimír Čunát
9da12a6713 SDL: split the dev output and fix referrers 2015-10-13 20:18:56 +02:00
Mateusz Kowalczyk
7a45996233 Turn some license strings into lib.licenses values 2014-07-28 11:31:14 +02:00
宋文武
0b99e20a3c love: update 0.9.0 -> 0.9.1
Changelog:
  https://www.love2d.org/wiki/0.9.1
2014-04-26 00:03:34 -05:00
Song Wenwu
87e572a3d1 add love-0.9.0 (use luajit by default) 2013-12-15 14:24:28 +08:00
Michael Raskin
075883c218 Support LuaJIT usage when building love2d 2013-11-28 23:01:05 +04:00
Peter Simons
210126bbae love: fix typo in meta.maintainer attribute 2013-02-21 14:28:58 +01:00
Song Wenwu
e270a609eb love: update to 0.8.0 2013-02-21 14:23:39 +01:00
Michael Raskin
7bb4bf3fe0 Adding LOVE Lua-based game framework/interpreter
svn path=/nixpkgs/trunk/; revision=29188
2011-09-11 17:05:48 +00:00