# For a 64bit + 32bit system the LD_LIBRARY_PATH must contain both the 32bit and 64bit primus # libraries. Providing a different primusrun for each architecture will not work as expected. EG: # Using steam under wine can involve both 32bit and 64bit process. All of which inherit the # same LD_LIBRARY_PATH. # Other distributions do the same. { stdenv , primusLib , writeScript , primusLib_i686 ? null }: with stdenv.lib; let version = "1.0.0748176"; ldPath = makeLibraryPath ([primusLib] ++ optional (primusLib_i686 != null) primusLib_i686); primusrun = writeScript "primusrun" '' export LD_LIBRARY_PATH=${ldPath}:\$LD_LIBRARY_PATH # see: https://github.com/amonakov/primus/issues/138 # On my system, as of 3.16.6, the intel driver dies when the pixel buffers try to read from the # source memory directly. Setting PRIMUS_UPLOAD causes an indirection through textures which # avoids this issue. export PRIMUS_UPLOAD=1 exec "$@" ''; in stdenv.mkDerivation { name = "primus-${version}"; builder = writeScript "builder" '' source $stdenv/setup mkdir -p $out/bin cp ${primusrun} $out/bin/primusrun ''; meta = { homepage = https://github.com/amonakov/primus; description = "Faster OpenGL offloading for Bumblebee"; maintainer = maintainers.coconnor; }; }