{ stdenv, fetchgit, fetchurl, cmake, glew, ncurses, SDL, SDL_image, SDL_ttf, gtk2, glib, mesa, openal, pango, atk, gdk_pixbuf, glibc, libsndfile , copyDataDirectory ? true }: /* set copyDataDirectory as true by default since df 40 does not seem to run without it */ let srcs = { df_unfuck = fetchgit { url = "https://github.com/svenstaro/dwarf_fortress_unfuck"; rev = "4681508dd799aaf20b47c2ac0e9da18fa4876993"; sha256 = "16495214a19742cb97351109b124ad9d691ee52bbb1b86c9c1907978734b5ca0"; }; df = fetchurl { url = "http://www.bay12games.com/dwarves/df_40_10_linux.tar.bz2"; sha256 = "0hfm4395y0lacgsl7wqr6vwcw42pqm03xp7giqfk3mfsn32wqnm7"; }; }; in assert stdenv.system == "i686-linux"; stdenv.mkDerivation rec { name = "dwarf-fortress-0.40.10"; buildInputs = [ SDL SDL_image SDL_ttf gtk2 glib glew mesa ncurses openal glibc libsndfile pango atk cmake gdk_pixbuf]; src = "${srcs.df_unfuck} ${srcs.df}"; phases = "unpackPhase patchPhase configurePhase buildPhase installPhase"; sourceRoot = "git-export"; cmakeFlags = [ "-DGTK2_GLIBCONFIG_INCLUDE_DIR=${glib}/lib/glib-2.0/include" "-DGTK2_GDKCONFIG_INCLUDE_DIR=${gtk2}/lib/gtk-2.0/include" ]; /* :TODO: Game options should be configurable by patching the default configuration files */ permission = ./df_permission; installPhase = '' set -x mkdir -p $out/bin mkdir -p $out/share/df_linux cd ../../ cp -r ./df_linux/* $out/share/df_linux rm $out/share/df_linux/libs/lib* patchelf --set-rpath "${stdenv.lib.makeLibraryPath [ stdenv.gcc.gcc stdenv.glibc ]}:$out/share/df_linux/libs" $out/share/df_linux/libs/Dwarf_Fortress cp -f ./git-export/build/libgraphics.so $out/share/df_linux/libs/libgraphics.so cp $permission $out/share/df_linux/nix_permission patchelf --set-interpreter ${glibc}/lib/ld-linux.so.2 $out/share/df_linux/libs/Dwarf_Fortress cat > $out/bin/dwarf-fortress << EOF #!${stdenv.shell} export DF_DIR="\$HOME/.config/df_linux" if [ -n "\$XDG_DATA_HOME" ] then export DF_DIR="\$XDG_DATA_HOME/df_linux" fi # Recreate a directory structure reflecting the original # distribution in the user directory (for modding support) ${if copyDataDirectory then '' if [ ! -d "\$DF_DIR" ]; then mkdir -p \$DF_DIR cp -r $out/share/df_linux/* \$DF_DIR/ chmod -R u+rw \$DF_DIR/ fi '' else '' # Link in the static stuff mkdir -p \$DF_DIR ln -sf $out/share/df_linux/libs \$DF_DIR/ ln -sf $out/share/df_linux/raw \$DF_DIR/ ln -sf $out/share/df_linux/df \$DF_DIR/ # Delete old data directory rm -rf \$DF_DIR/data # Link in the static data directory mkdir \$DF_DIR/data for i in $out/share/df_linux/data/* do ln -s \$i \$DF_DIR/data/ done # link in persistant data mkdir -p \$DF_DIR/save ln -s \$DF_DIR/save \$DF_DIR/data/ ''} # now run Dwarf Fortress! export LD_LIBRARY_PATH=\${stdenv.gcc}/lib:${SDL}/lib:${SDL_image}/lib/:${SDL_ttf}/lib/:${gtk2}/lib/:${glib}/lib/:${mesa}/lib/:${openal}/lib/:${libsndfile}/lib:$DF_DIR/df_linux/libs/ \$DF_DIR/df "\$@" EOF chmod +x $out/bin/dwarf-fortress ''; meta = { description = "control a dwarven outpost or an adventurer in a randomly generated, persistent world"; homepage = http://www.bay12games.com/dwarves; license = "unfree-redistributable"; maintainers = [stdenv.lib.maintainers.roconnor]; }; }