{ stdenv, config, libGLSupported, fetchurl, pkgconfig, pruneLibtoolFiles , openglSupport ? libGLSupported, libGL , alsaSupport ? stdenv.isLinux, alsaLib , x11Support ? !stdenv.isCygwin, libX11, xproto, libICE, libXi, libXScrnSaver, libXcursor, libXinerama, libXext, libXxf86vm, libXrandr , waylandSupport ? stdenv.isLinux, wayland, wayland-protocols, libxkbcommon , dbusSupport ? stdenv.isLinux, dbus , udevSupport ? false, udev , ibusSupport ? false, ibus , pulseaudioSupport ? config.pulseaudio or stdenv.isLinux, libpulseaudio , AudioUnit, Cocoa, CoreAudio, CoreServices, ForceFeedback, OpenGL , audiofile, cf-private, libiconv }: # NOTE: When editing this expression see if the same change applies to # SDL expression too with stdenv.lib; assert !stdenv.isDarwin -> alsaSupport || pulseaudioSupport; assert openglSupport -> (stdenv.isDarwin || x11Support && libGL != null); stdenv.mkDerivation rec { name = "SDL2-${version}"; version = "2.0.9"; src = fetchurl { url = "https://www.libsdl.org/release/${name}.tar.gz"; sha256 = "1c94ndagzkdfqaa838yqg589p1nnqln8mv0hpwfhrkbfczf8cl95"; }; outputs = [ "out" "dev" ]; outputBin = "dev"; # sdl-config patches = [ ./find-headers.patch ]; nativeBuildInputs = [ pkgconfig pruneLibtoolFiles ]; propagatedBuildInputs = dlopenPropagatedBuildInputs; dlopenPropagatedBuildInputs = [ ] # Propagated for #include in SDL_opengles.h. ++ optional openglSupport libGL # Propagated for #include and in SDL_syswm.h. ++ optionals x11Support [ libX11 xproto ]; dlopenBuildInputs = [ ] ++ optional alsaSupport alsaLib ++ optional dbusSupport dbus ++ optional pulseaudioSupport libpulseaudio ++ optional udevSupport udev ++ optionals waylandSupport [ wayland wayland-protocols libxkbcommon ] ++ optionals x11Support [ libICE libXi libXScrnSaver libXcursor libXinerama libXext libXrandr libXxf86vm ]; buildInputs = [ audiofile libiconv ] ++ dlopenBuildInputs ++ optional ibusSupport ibus ++ optionals stdenv.isDarwin [ AudioUnit Cocoa CoreAudio CoreServices ForceFeedback OpenGL # Needed for NSDefaultRunLoopMode symbols. cf-private ]; # /build/SDL2-2.0.7/src/video/wayland/SDL_waylandevents.c:41:10: fatal error: # pointer-constraints-unstable-v1-client-protocol.h: No such file or directory enableParallelBuilding = false; configureFlags = [ "--disable-oss" ] ++ optional (!x11Support) "--without-x" ++ optional alsaSupport "--with-alsa-prefix=${alsaLib.out}/lib" ++ optional stdenv.isDarwin "--disable-sdltest"; postInstall = '' moveToOutput lib/libSDL2main.a "$dev" rm $out/lib/*.a moveToOutput bin/sdl2-config "$dev" ''; # SDL is weird in that instead of just dynamically linking with # libraries when you `--enable-*` (or when `configure` finds) them # it `dlopen`s them at runtime. In principle, this means it can # ignore any missing optional dependencies like alsa, pulseaudio, # some x11 libs, wayland, etc if they are missing on the system # and/or work with wide array of versions of said libraries. In # nixpkgs, however, we don't need any of that. Moreover, since we # don't have a global ld-cache we have to stuff all the propagated # libraries into rpath by hand or else some applications that use # SDL API that requires said libraries will fail to start. # # You can grep SDL sources with `grep -rE 'SDL_(NAME|.*_SYM)'` to # list the symbols used in this way. postFixup = let rpath = makeLibraryPath (dlopenPropagatedBuildInputs ++ dlopenBuildInputs); in optionalString (stdenv.hostPlatform.extensions.sharedLibrary == ".so") '' for lib in $out/lib/*.so* ; do if ! [[ -L "$lib" ]]; then patchelf --set-rpath "$(patchelf --print-rpath $lib):${rpath}" "$lib" fi done ''; setupHook = ./setup-hook.sh; passthru = { inherit openglSupport; }; meta = with stdenv.lib; { description = "A cross-platform multimedia library"; homepage = http://www.libsdl.org/; license = licenses.zlib; platforms = platforms.all; maintainers = with maintainers; [ cpages ]; }; }