{ lib , mkDerivation , fetchFromGitHub , SDL2 , cmake , curl , extra-cmake-modules , gtk3 , libevdev , libpulseaudio , mesa , ninja , pkg-config , qtbase , qttools , sndio , vulkan-loader , wayland , wrapQtAppsHook }: mkDerivation rec { pname = "duckstation"; version = "0.pre+date=2021-12-16"; src = fetchFromGitHub { owner = "stenzek"; repo = pname; rev = "59cb7c03432f5f8d9f6283c71a34825d05e118c6"; sha256 = "sha256-vF3YEpicbwCtR6QW2huNk0+pJ7BBjn/x9/Ae1c00gN4="; }; nativeBuildInputs = [ cmake extra-cmake-modules ninja pkg-config qttools wrapQtAppsHook ]; buildInputs = [ SDL2 curl gtk3 libevdev libpulseaudio mesa qtbase sndio vulkan-loader wayland ]; cmakeFlags = [ "-DUSE_DRMKMS=ON" "-DUSE_WAYLAND=ON" ]; postPatch = '' substituteInPlace extras/linux-desktop-files/duckstation-qt.desktop \ --replace "duckstation-qt" "duckstation" \ --replace "TryExec=duckstation" "tryExec=duckstation-qt" \ --replace "Exec=duckstation" "Exec=duckstation-qt" substituteInPlace extras/linux-desktop-files/duckstation-nogui.desktop \ --replace "duckstation-nogui" "duckstation" \ --replace "TryExec=duckstation" "tryExec=duckstation-nogui" \ --replace "Exec=duckstation" "Exec=duckstation-nogui" ''; installPhase = '' runHook preInstall mkdir -p $out/bin $out/share $out/share/pixmaps $out/share/applications rm bin/common-tests cp -r bin $out/share/duckstation ln -s $out/share/duckstation/duckstation-{qt,nogui} $out/bin/ cp ../extras/icons/icon-256px.png $out/share/pixmaps/duckstation.png cp ../extras/linux-desktop-files/* $out/share/applications/ runHook postInstall ''; doCheck = true; checkPhase = '' runHook preCheck ./bin/common-tests runHook postCheck ''; qtWrapperArgs = [ "--prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib" ]; meta = with lib; { homepage = "https://github.com/stenzek/duckstation"; description = "Fast PlayStation 1 emulator for x86-64/AArch32/AArch64"; license = licenses.gpl3Only; maintainers = with maintainers; [ guibou AndersonTorres ]; platforms = platforms.linux; }; } # TODO: default sound backend (cubeb) does not work, but SDL does. Strangely, # switching to cubeb while a game is running makes it work.