{ lib, stdenv, fetchFromGitHub, xlibsWrapper, SDL2, mesa, openalSoft , curl, speex, opusfile, libogg, libopus, libjpeg, mumble, freetype }: stdenv.mkDerivation rec { name = "ioquake3-git-${version}"; version = "2016-02-18"; src = fetchFromGitHub { owner = "ioquake"; repo = "ioq3"; rev = "a331637745fb82266f3627fb438f2d58d53e366c"; sha256 = "0l9ppv1msd73bhqmdiv5lsvkr5i6khqgi6gi322gbnndr20arn4n"; }; buildInputs = [ xlibsWrapper SDL2 mesa openalSoft curl speex opusfile libogg libopus libjpeg freetype mumble ]; NIX_CFLAGS_COMPILE = [ "-I${SDL2}/include/SDL2" "-I${opusfile}/include/opus" "-I${libopus}/include/opus" ]; NIX_CFLAGS_LINK = [ "-lSDL2" ]; enableParallelBuilding = true; makeFlags = [ "USE_INTERNAL_LIBS=0" "USE_FREETYPE=1" "USE_OPENAL_DLOPEN=0" "USE_CURL_DLOPEN=0" ]; installTargets = [ "copyfiles" ]; installFlags = [ "COPYDIR=$(out)" ]; preInstall = '' mkdir -p $out/baseq3 ''; meta = { homepage = http://ioquake3.org/; description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena"; license = lib.licenses.gpl2; platforms = lib.platforms.linux; maintainers = [ lib.maintainers.eelco lib.maintainers.abbradar ]; }; }