# This file was auto-generated by cabal2nix. Please do NOT edit manually! { cabal, bindingsPortaudio, boundingboxes, cleanUnions, colors , controlBool, deepseq, distributive, elevator, filepath, freetype2 , GLFWB, hashable, JuicyPixels, JuicyPixelsUtil, lens, linear , minioperational, mtl, objective, OpenGL, OpenGLRaw, random , reflection, text, transformers, vector, WAVE }: cabal.mkDerivation (self: { pname = "call"; version = "0.1.1.2"; sha256 = "1g96asydq0lc07xf2c709zdv99r6ljs5a7jm6fvlyjswqnbrwy9s"; isLibrary = true; isExecutable = true; buildDepends = [ bindingsPortaudio boundingboxes cleanUnions colors controlBool deepseq distributive elevator filepath freetype2 GLFWB hashable JuicyPixels JuicyPixelsUtil lens linear minioperational mtl objective OpenGL OpenGLRaw random reflection text transformers vector WAVE ]; meta = { homepage = "https://github.com/fumieval/call"; description = "The call game engine"; license = self.stdenv.lib.licenses.bsd3; platforms = self.ghc.meta.platforms; maintainers = with self.stdenv.lib.maintainers; [ fuuzetsu ]; }; })