82 lines
2 KiB
Nix
82 lines
2 KiB
Nix
{ stdenv
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, lib
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, fetchFromGitHub
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, fetchpatch
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, gitUpdater
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, cmake
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, SDL2
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}:
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stdenv.mkDerivation (finalAttrs: {
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pname = "nuked-md";
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version = "1.2";
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src = fetchFromGitHub {
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owner = "nukeykt";
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repo = "Nuked-MD";
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rev = "v${finalAttrs.version}";
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hash = "sha256-Pe+TSu9FBUhxtACq+6jMbrUxiwKLOJgQbEcmUrcrjMs=";
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};
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patches = [
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# Remove when version > 1.2
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(fetchpatch {
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name = "0001-nuked-md-Fix-missing-string-h-include.patch";
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url = "https://github.com/nukeykt/Nuked-MD/commit/b875cd79104217af581131b22f4111409273617a.patch";
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hash = "sha256-Mx3jmrlBbxdz3ZBr4XhmBk1S04xB0uaxzPXpXSlipV4=";
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})
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];
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# Interesting detail about our SDL2 packaging:
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# Because we build it with the configure script instead of CMake, we ship sdl2-config.cmake instead of SDL2Config.cmake
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# The former doesn't set SDL2_FOUND while the latter does (like CMake config scripts should), which causes this issue:
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#
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# CMake Error at CMakeLists.txt:5 (find_package):
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# Found package configuration file:
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#
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# <SDL2.dev>/lib/cmake/SDL2/sdl2-config.cmake
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#
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# but it set SDL2_FOUND to FALSE so package "SDL2" is considered to be NOT
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# FOUND.
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postPatch = ''
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substituteInPlace CMakeLists.txt \
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--replace 'SDL2 REQUIRED' 'SDL2'
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'';
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strictDeps = true;
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nativeBuildInputs = [
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cmake
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];
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buildInputs = [
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SDL2
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];
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installPhase = ''
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runHook preInstall
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install -Dm755 Nuked-MD $out/bin/Nuked-MD
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runHook postInstall
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'';
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passthru = {
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updateScript = gitUpdater {
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rev-prefix = "v";
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};
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};
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meta = with lib; {
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description = "Cycle accurate Mega Drive emulator";
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longDescription = ''
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Cycle accurate Mega Drive core. The goal of this project is to emulate Sega Mega Drive chipset as accurately as
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possible using decapped chips photos.
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'';
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homepage = "https://github.com/nukeykt/Nuked-MD";
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license = licenses.gpl2Plus;
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mainProgram = "Nuked-MD";
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maintainers = with maintainers; [ OPNA2608 ];
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platforms = platforms.all;
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};
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})
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