nixpkgs/pkgs/applications/emulators/nuked-md/default.nix

82 lines
2 KiB
Nix

{ stdenv
, lib
, fetchFromGitHub
, fetchpatch
, gitUpdater
, cmake
, SDL2
}:
stdenv.mkDerivation (finalAttrs: {
pname = "nuked-md";
version = "1.2";
src = fetchFromGitHub {
owner = "nukeykt";
repo = "Nuked-MD";
rev = "v${finalAttrs.version}";
hash = "sha256-Pe+TSu9FBUhxtACq+6jMbrUxiwKLOJgQbEcmUrcrjMs=";
};
patches = [
# Remove when version > 1.2
(fetchpatch {
name = "0001-nuked-md-Fix-missing-string-h-include.patch";
url = "https://github.com/nukeykt/Nuked-MD/commit/b875cd79104217af581131b22f4111409273617a.patch";
hash = "sha256-Mx3jmrlBbxdz3ZBr4XhmBk1S04xB0uaxzPXpXSlipV4=";
})
];
# Interesting detail about our SDL2 packaging:
# Because we build it with the configure script instead of CMake, we ship sdl2-config.cmake instead of SDL2Config.cmake
# The former doesn't set SDL2_FOUND while the latter does (like CMake config scripts should), which causes this issue:
#
# CMake Error at CMakeLists.txt:5 (find_package):
# Found package configuration file:
#
# <SDL2.dev>/lib/cmake/SDL2/sdl2-config.cmake
#
# but it set SDL2_FOUND to FALSE so package "SDL2" is considered to be NOT
# FOUND.
postPatch = ''
substituteInPlace CMakeLists.txt \
--replace 'SDL2 REQUIRED' 'SDL2'
'';
strictDeps = true;
nativeBuildInputs = [
cmake
];
buildInputs = [
SDL2
];
installPhase = ''
runHook preInstall
install -Dm755 Nuked-MD $out/bin/Nuked-MD
runHook postInstall
'';
passthru = {
updateScript = gitUpdater {
rev-prefix = "v";
};
};
meta = with lib; {
description = "Cycle accurate Mega Drive emulator";
longDescription = ''
Cycle accurate Mega Drive core. The goal of this project is to emulate Sega Mega Drive chipset as accurately as
possible using decapped chips photos.
'';
homepage = "https://github.com/nukeykt/Nuked-MD";
license = licenses.gpl2Plus;
mainProgram = "Nuked-MD";
maintainers = with maintainers; [ OPNA2608 ];
platforms = platforms.all;
};
})