a7e54afc4d
Also fixes build with qt 5.10.
54 lines
1.9 KiB
Nix
54 lines
1.9 KiB
Nix
{ stdenv, fetchFromGitHub, fetchpatch
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, pkgconfig, cmake, libzip, epoxy, ffmpeg, imagemagick, SDL2
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, qtbase, qtmultimedia }:
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stdenv.mkDerivation rec {
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name = "mgba-${version}";
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version = "0.6.1";
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src = fetchFromGitHub {
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owner = "mgba-emu";
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repo = "mgba";
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rev = version;
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sha256 = "1fgxn3j6wc5mcgb81sc6fzy5m4saz02jz4zlms51dgycvy0flbz7";
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};
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nativeBuildInputs = [ pkgconfig cmake ];
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buildInputs = [ libzip epoxy ffmpeg imagemagick SDL2 qtbase qtmultimedia ];
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patches = [
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(fetchpatch {
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url = "https://github.com/mgba-emu/mgba/commit/e31373560535203d826687044290a4994706c2dd.patch";
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sha256 = "07582vj0fqgsgryx28pnshiwri9dn88l1rr4vkraib7bzx7cs4f9";
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})
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(fetchpatch {
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url = "https://github.com/mgba-emu/mgba/commit/baabe0090bb1fd5997e531fd9568c2de09b5fc21.patch";
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sha256 = "1kv9dxxna35s050q9af9nzskplz2x1aq8avg0ihbznhxjl8vmxz9";
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})
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];
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meta = with stdenv.lib; {
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homepage = https://mgba.io;
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description = "A modern GBA emulator with a focus on accuracy";
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longDescription = ''
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mGBA is a new Game Boy Advance emulator written in C.
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The project started in April 2013 with the goal of being fast
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enough to run on lower end hardware than other emulators
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support, without sacrificing accuracy or portability. Even in
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the initial version, games generally play without problems. It
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is loosely based on the previous GBA.js emulator, although very
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little of GBA.js can still be seen in mGBA.
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Other goals include accurate enough emulation to provide a
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development environment for homebrew software, a good workflow
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for tool-assist runners, and a modern feature set for emulators
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that older emulators may not support.
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'';
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license = licenses.mpl20;
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maintainers = with maintainers; [ MP2E AndersonTorres ];
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platforms = with platforms; linux;
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};
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}
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