nixpkgs/pkgs/tools/graphics/esshader/default.nix
Rick van Schijndel 9833d56c24 treewide: mark packages broken that never built on PLATFORM
Done with the help of https://github.com/Mindavi/nixpkgs-mark-broken
Tool is still WIP but this is one of the first results.

I manually audited the results and removed some results that were not valid.

Note that some of these packages maybe should have more constrained platforms set
instead of broken set, but I think not being perfectly correct is better than
just keep trying to build all these things and never succeeding.

Some observations:

- Some darwin builds require XCode tools
- aarch64-linux builds sometimes suffer from using gcc9
  - gcc9 is getting older and misses some new libraries/features
- Sometimes tools try to do system detection or expect some explicit settings for
  platforms that are not x86_64-linux
2022-12-13 21:40:12 +01:00

40 lines
1,010 B
Nix

{ stdenv, fetchFromGitHub, pkg-config, libGL, glfw, soil, lib }:
stdenv.mkDerivation {
pname = "esshader";
version = "unstable-2020-08-09";
src = fetchFromGitHub {
owner = "cmcsun";
repo = "esshader";
rev = "506eb02f3de52d3d1f4d81ac9ee145655216dee5";
sha256 = "sha256-euxJw7CqOwi6Ndzalps37kDr5oOIL3tZICCfmxsujfk=";
};
postPatch = ''
substituteInPlace config.mk \
--replace "-lGLESv2" "-lGL -lGLESv2"
'';
nativeBuildInputs = [
pkg-config
];
buildInputs = [
libGL glfw soil
];
installPhase = ''
mkdir -p $out/bin
cp -a esshader $out/bin/
'';
meta = with lib; {
description = "Offline ShaderToy-compatible GLSL shader viewer using OpenGL ES 2.0";
homepage = "https://github.com/cmcsun/esshader";
license = licenses.mit;
maintainers = with maintainers; [ astro ];
platforms = lib.platforms.unix;
# never built on aarch64-darwin, x86_64-darwin since first introduction in nixpkgs
broken = stdenv.isDarwin;
};
}