9833d56c24
Done with the help of https://github.com/Mindavi/nixpkgs-mark-broken Tool is still WIP but this is one of the first results. I manually audited the results and removed some results that were not valid. Note that some of these packages maybe should have more constrained platforms set instead of broken set, but I think not being perfectly correct is better than just keep trying to build all these things and never succeeding. Some observations: - Some darwin builds require XCode tools - aarch64-linux builds sometimes suffer from using gcc9 - gcc9 is getting older and misses some new libraries/features - Sometimes tools try to do system detection or expect some explicit settings for platforms that are not x86_64-linux
40 lines
1,010 B
Nix
40 lines
1,010 B
Nix
{ stdenv, fetchFromGitHub, pkg-config, libGL, glfw, soil, lib }:
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stdenv.mkDerivation {
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pname = "esshader";
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version = "unstable-2020-08-09";
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src = fetchFromGitHub {
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owner = "cmcsun";
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repo = "esshader";
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rev = "506eb02f3de52d3d1f4d81ac9ee145655216dee5";
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sha256 = "sha256-euxJw7CqOwi6Ndzalps37kDr5oOIL3tZICCfmxsujfk=";
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};
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postPatch = ''
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substituteInPlace config.mk \
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--replace "-lGLESv2" "-lGL -lGLESv2"
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'';
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nativeBuildInputs = [
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pkg-config
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];
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buildInputs = [
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libGL glfw soil
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];
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installPhase = ''
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mkdir -p $out/bin
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cp -a esshader $out/bin/
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'';
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meta = with lib; {
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description = "Offline ShaderToy-compatible GLSL shader viewer using OpenGL ES 2.0";
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homepage = "https://github.com/cmcsun/esshader";
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license = licenses.mit;
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maintainers = with maintainers; [ astro ];
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platforms = lib.platforms.unix;
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# never built on aarch64-darwin, x86_64-darwin since first introduction in nixpkgs
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broken = stdenv.isDarwin;
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};
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}
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