64 lines
1.9 KiB
Nix
64 lines
1.9 KiB
Nix
{ lib
|
|
, stdenv
|
|
, fetchFromGitHub
|
|
, cmake
|
|
, libGLU
|
|
, libGL
|
|
, freeglut
|
|
, Cocoa
|
|
, OpenGL
|
|
}:
|
|
|
|
stdenv.mkDerivation rec {
|
|
pname = "bullet";
|
|
version = "3.21";
|
|
|
|
src = fetchFromGitHub {
|
|
owner = "bulletphysics";
|
|
repo = "bullet3";
|
|
rev = version;
|
|
sha256 = "sha256-krzqZ2TPycyWjJzYJ69rb6Qgymlio5HGw2nPCjDZPGk=";
|
|
};
|
|
|
|
nativeBuildInputs = [ cmake ];
|
|
buildInputs = lib.optionals stdenv.isLinux [ libGLU libGL freeglut ]
|
|
++ lib.optionals stdenv.isDarwin [ Cocoa OpenGL ];
|
|
|
|
postPatch = ''
|
|
substituteInPlace examples/ThirdPartyLibs/Gwen/CMakeLists.txt \
|
|
--replace "-DGLEW_STATIC" "-DGLEW_STATIC -Wno-narrowing"
|
|
'' + lib.optionalString stdenv.isDarwin ''
|
|
sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt
|
|
sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt
|
|
'';
|
|
|
|
cmakeFlags = [
|
|
"-DBUILD_SHARED_LIBS=ON"
|
|
"-DBUILD_CPU_DEMOS=OFF"
|
|
"-DINSTALL_EXTRA_LIBS=ON"
|
|
] ++ lib.optionals stdenv.isDarwin [
|
|
"-DOPENGL_FOUND=true"
|
|
"-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework"
|
|
"-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework"
|
|
"-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework"
|
|
"-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework"
|
|
"-DBUILD_BULLET2_DEMOS=OFF"
|
|
"-DBUILD_UNIT_TESTS=OFF"
|
|
"-DBUILD_BULLET_ROBOTICS_GUI_EXTRA=OFF"
|
|
];
|
|
|
|
NIX_CFLAGS_COMPILE = lib.optionalString stdenv.cc.isClang
|
|
"-Wno-error=argument-outside-range -Wno-error=c++11-narrowing";
|
|
|
|
meta = with lib; {
|
|
description = "A professional free 3D Game Multiphysics Library";
|
|
longDescription = ''
|
|
Bullet 3D Game Multiphysics Library provides state of the art collision
|
|
detection, soft body and rigid body dynamics.
|
|
'';
|
|
homepage = "http://bulletphysics.org";
|
|
license = licenses.zlib;
|
|
maintainers = with maintainers; [ aforemny ];
|
|
platforms = platforms.unix;
|
|
};
|
|
}
|