76 lines
1.8 KiB
Nix
76 lines
1.8 KiB
Nix
{ lib
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, stdenv
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, fetchFromGitHub
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, gitUpdater
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, cmake
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, glew
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, liblockfile
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, openal
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, libtheora
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, SDL2
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, lzo
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, libjpeg
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, libogg
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, pcre
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, makeWrapper
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}:
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stdenv.mkDerivation (finalAttrs: {
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pname = "openxray";
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version = "2188-november-2023-rc1";
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src = fetchFromGitHub {
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owner = "OpenXRay";
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repo = "xray-16";
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rev = finalAttrs.version;
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fetchSubmodules = true;
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hash = "sha256-rRxw/uThACmT2qI8NUwJU+WbJ3BWUss6CH13R5aaHco=";
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};
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strictDeps = true;
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nativeBuildInputs = [
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cmake
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makeWrapper
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];
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buildInputs = [
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glew
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liblockfile
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openal
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libtheora
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SDL2
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lzo
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libjpeg
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libogg
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pcre
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];
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# Crashes can happen, we'd like them to be reasonably debuggable
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cmakeBuildType = "RelWithDebInfo";
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dontStrip = true;
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# Because we work around https://github.com/OpenXRay/xray-16/issues/1224 by using GCC,
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# we need a followup workaround for Darwin locale stuff when using GCC:
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# runtime error: locale::facet::_S_create_c_locale name not valid
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postInstall = lib.optionalString stdenv.hostPlatform.isDarwin ''
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wrapProgram $out/bin/xr_3da \
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--run 'export LC_ALL=C'
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'';
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# dlopens its own libraries, relies on rpath not having its prefix stripped
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dontPatchELF = true;
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passthru.updateScript = gitUpdater { };
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meta = with lib; {
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mainProgram = "xr_3da";
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description = "Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World";
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homepage = "https://github.com/OpenXRay/xray-16/";
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license = licenses.unfree // {
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url = "https://github.com/OpenXRay/xray-16/blob/${finalAttrs.version}/License.txt";
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};
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maintainers = with maintainers; [ OPNA2608 ];
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platforms = [ "x86_64-linux" "i686-linux" "aarch64-linux" "x86_64-darwin" "aarch64-darwin" ];
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};
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})
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