nixpkgs/pkgs/development/libraries/SDL_gfx/default.nix
volth 46420bbaa3 treewide: name -> pname (easy cases) (#66585)
treewide replacement of

stdenv.mkDerivation rec {
  name = "*-${version}";
  version = "*";

to pname
2019-08-15 13:41:18 +01:00

44 lines
1.3 KiB
Nix

{ stdenv, fetchurl, SDL }:
stdenv.mkDerivation rec {
pname = "SDL_gfx";
version = "2.0.26";
src = fetchurl {
url = "https://www.ferzkopp.net/Software/SDL_gfx-2.0/${pname}-${version}.tar.gz";
sha256 = "0ijljhs0v99dj6y27hc10z6qchyp8gdp4199y6jzngy6dzxlzsvw";
};
buildInputs = [ SDL ] ;
configureFlags = [ "--disable-mmx" ]
++ stdenv.lib.optional stdenv.isDarwin "--disable-sdltest";
meta = with stdenv.lib; {
description = "SDL graphics drawing primitives and support functions";
longDescription =
'' The SDL_gfx library evolved out of the SDL_gfxPrimitives code
which provided basic drawing routines such as lines, circles or
polygons and SDL_rotozoom which implemented a interpolating
rotozoomer for SDL surfaces.
The current components of the SDL_gfx library are:
* Graphic Primitives (SDL_gfxPrimitves.h)
* Rotozoomer (SDL_rotozoom.h)
* Framerate control (SDL_framerate.h)
* MMX image filters (SDL_imageFilter.h)
* Custom Blit functions (SDL_gfxBlitFunc.h)
The library is backwards compatible to the above mentioned
code. Its is written in plain C and can be used in C++ code.
'';
homepage = https://sourceforge.net/projects/sdlgfx/;
license = licenses.zlib;
maintainers = with maintainers; [ bjg ];
platforms = platforms.unix;
};
}