nixpkgs/pkgs/development/libraries/raylib/default.nix
2023-10-28 00:40:38 +02:00

81 lines
2.3 KiB
Nix

{ stdenv
, lib
, fetchFromGitHub
, cmake
, fetchpatch
, mesa
, libGLU
, glfw
, libX11
, libXi
, libXcursor
, libXrandr
, libXinerama
, alsaSupport ? stdenv.hostPlatform.isLinux
, alsa-lib
, pulseSupport ? stdenv.hostPlatform.isLinux
, libpulseaudio
, sharedLib ? true
, includeEverything ? true
, raylib-games
, darwin
}:
let
inherit (darwin.apple_sdk.frameworks) Carbon Cocoa OpenGL;
in
stdenv.mkDerivation (finalAttrs: {
pname = "raylib";
version = "4.5.0";
src = fetchFromGitHub {
owner = "raysan5";
repo = "raylib";
rev = finalAttrs.version;
hash = "sha256-Uqqzq5shDp0AgSBT5waHBNUkEu0LRj70SNOlR5R2yAM=";
};
nativeBuildInputs = [ cmake ];
buildInputs = [ glfw ]
++ lib.optionals stdenv.isLinux [ mesa libXi libXcursor libXrandr libXinerama ]
++ lib.optionals stdenv.isDarwin [ Carbon Cocoa ]
++ lib.optional alsaSupport alsa-lib
++ lib.optional pulseSupport libpulseaudio;
propagatedBuildInputs = lib.optionals stdenv.isLinux [ libGLU libX11 ]
++ lib.optionals stdenv.isDarwin [ OpenGL ];
# https://github.com/raysan5/raylib/wiki/CMake-Build-Options
cmakeFlags = [
"-DUSE_EXTERNAL_GLFW=ON"
"-DBUILD_EXAMPLES=OFF"
"-DCUSTOMIZE_BUILD=1"
] ++ lib.optional includeEverything "-DINCLUDE_EVERYTHING=ON"
++ lib.optional sharedLib "-DBUILD_SHARED_LIBS=ON";
passthru.tests = [ raylib-games ];
patches = [
# Patch version in CMakeList to 4.5.0
# Remove this when updating to a new revision
(fetchpatch {
url = "https://github.com/raysan5/raylib/commit/0d4db7ad7f6fd442ed165ebf8ab8b3f4033b04e7.patch";
hash = "sha256-RGokbQAwJAZm2FU2VNwraE3xko8E+RLLFjUfDRXeKhA=";
})
];
# fix libasound.so/libpulse.so not being found
preFixup = ''
${lib.optionalString alsaSupport "patchelf --add-needed ${alsa-lib}/lib/libasound.so $out/lib/libraylib.so.${finalAttrs.version}"}
${lib.optionalString pulseSupport "patchelf --add-needed ${libpulseaudio}/lib/libpulse.so $out/lib/libraylib.so.${finalAttrs.version}"}
'';
meta = with lib; {
description = "A simple and easy-to-use library to enjoy videogames programming";
homepage = "https://www.raylib.com/";
license = licenses.zlib;
maintainers = with maintainers; [ adamlwgriffiths ];
platforms = platforms.all;
changelog = "https://github.com/raysan5/raylib/blob/${finalAttrs.version}/CHANGELOG";
};
})