85 lines
2.6 KiB
Nix
85 lines
2.6 KiB
Nix
{ stdenv, fetchurl
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, p7zip, pkgconfig
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, libX11, libXv
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, udev
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, libGLU, libGL, SDL
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, libao, openal, libpulseaudio
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, gtk2, gtksourceview
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, runtimeShell }:
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with stdenv.lib;
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stdenv.mkDerivation rec {
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pname = "higan";
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version = "106";
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sourceName = "higan_v${version}-source";
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src = fetchurl {
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urls = [ "https://download.byuu.org/${sourceName}.7z" ];
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sha256 = "063dzp9wrdnbvagraxi31xg0154y2gf67rrd0mnc8h104cgzjr35";
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curlOpts = "--user-agent 'Mozilla/5.0'"; # the good old user-agent trick...
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};
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patches = [ ./0001-change-flags.diff ];
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postPatch = "sed '1i#include <cmath>' -i higan/fc/ppu/ppu.cpp";
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buildInputs =
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[ p7zip pkgconfig libX11 libXv udev libGLU libGL
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SDL libao openal libpulseaudio gtk2 gtksourceview ];
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unpackPhase = ''
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7z x $src
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sourceRoot=${sourceName}
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'';
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buildPhase = ''
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make compiler=c++ -C icarus
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make compiler=c++ -C higan
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'';
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# Now the cheats file will be distributed separately
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installPhase = ''
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install -dm 755 $out/bin $out/share/applications $out/share/higan $out/share/pixmaps
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install -m 755 icarus/out/icarus $out/bin/
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install -m 755 higan/out/higan $out/bin/
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install -m 644 higan/data/higan.desktop $out/share/applications/
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install -m 644 higan/data/higan.png $out/share/pixmaps/higan-icon.png
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install -m 644 higan/resource/logo/higan.png $out/share/pixmaps/higan-logo.png
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cp --recursive --no-dereference --preserve='links' --no-preserve='ownership' \
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higan/systems/* $out/share/higan/
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'';
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fixupPhase = ''
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# A dirty workaround, suggested by @cpages:
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# we create a first-run script to populate
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# the local $HOME with all the auxiliary
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# stuff needed by higan at runtime
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cat <<EOF > $out/bin/higan-init.sh
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#!${runtimeShell}
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cp --recursive --update $out/share/higan/*.sys \$HOME/.local/share/higan/
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EOF
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chmod +x $out/bin/higan-init.sh
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'';
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meta = {
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description = "An open-source, cycle-accurate Nintendo multi-system emulator";
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longDescription = ''
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higan (formerly bsnes) is a multi-system game console emulator.
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It currently supports the following systems:
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- Nintendo's Famicom, Super Famicom (with subsystems:
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Super Game Boy, BS-X Satellaview, Sufami Turbo);
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Game Boy, Game Boy Color, Game Boy Advance;
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- Sega's Master System, Game Gear, Mega Drive;
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- NEC's PC Engine, SuperGrafx;
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- Bandai's WonderSwan, WonderSwan Color.
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'';
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homepage = https://byuu.org/emulation/higan/;
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license = licenses.gpl3Plus;
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maintainers = with maintainers; [ AndersonTorres ];
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platforms = with platforms; unix;
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};
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}
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