72 lines
1.7 KiB
Nix
72 lines
1.7 KiB
Nix
{ stdenv
|
|
, lib
|
|
, fetchFromGitHub
|
|
, gitUpdater
|
|
, cmake
|
|
, SDL2
|
|
}:
|
|
|
|
stdenv.mkDerivation (finalAttrs: {
|
|
pname = "nuked-md";
|
|
version = "1.2";
|
|
|
|
src = fetchFromGitHub {
|
|
owner = "nukeykt";
|
|
repo = "Nuked-MD";
|
|
rev = "v${finalAttrs.version}";
|
|
hash = "sha256-Pe+TSu9FBUhxtACq+6jMbrUxiwKLOJgQbEcmUrcrjMs=";
|
|
};
|
|
|
|
# Interesting detail about our SDL2 packaging:
|
|
# Because we build it with the configure script instead of CMake, we ship sdl2-config.cmake instead of SDL2Config.cmake
|
|
# The former doesn't set SDL2_FOUND while the latter does (like CMake config scripts should), which causes this issue:
|
|
#
|
|
# CMake Error at CMakeLists.txt:5 (find_package):
|
|
# Found package configuration file:
|
|
#
|
|
# <SDL2.dev>/lib/cmake/SDL2/sdl2-config.cmake
|
|
#
|
|
# but it set SDL2_FOUND to FALSE so package "SDL2" is considered to be NOT
|
|
# FOUND.
|
|
postPatch = ''
|
|
substituteInPlace CMakeLists.txt \
|
|
--replace 'SDL2 REQUIRED' 'SDL2'
|
|
'';
|
|
|
|
strictDeps = true;
|
|
|
|
nativeBuildInputs = [
|
|
cmake
|
|
];
|
|
|
|
buildInputs = [
|
|
SDL2
|
|
];
|
|
|
|
installPhase = ''
|
|
runHook preInstall
|
|
|
|
install -Dm755 Nuked-MD $out/bin/Nuked-MD
|
|
|
|
runHook postInstall
|
|
'';
|
|
|
|
passthru = {
|
|
updateScript = gitUpdater {
|
|
rev-prefix = "v";
|
|
};
|
|
};
|
|
|
|
meta = with lib; {
|
|
description = "Cycle accurate Mega Drive emulator";
|
|
longDescription = ''
|
|
Cycle accurate Mega Drive core. The goal of this project is to emulate Sega Mega Drive chipset as accurately as
|
|
possible using decapped chips photos.
|
|
'';
|
|
homepage = "https://github.com/nukeykt/Nuked-MD";
|
|
license = licenses.gpl2Plus;
|
|
mainProgram = "Nuked-MD";
|
|
maintainers = with maintainers; [ OPNA2608 ];
|
|
platforms = platforms.all;
|
|
};
|
|
})
|