nixpkgs/pkgs/development/python-modules/pygame/default.nix
2022-02-11 04:45:03 +00:00

78 lines
2.1 KiB
Nix

{ stdenv, lib, substituteAll, fetchFromGitHub, buildPythonPackage, python, pkg-config, libX11
, SDL2, SDL2_image, SDL2_mixer, SDL2_ttf, libpng, libjpeg, portmidi, freetype, fontconfig
, AppKit
}:
buildPythonPackage rec {
pname = "pygame";
version = "2.1.2";
src = fetchFromGitHub {
owner = pname;
repo = pname;
rev = version;
# Unicode file names lead to different checksums on HFS+ vs. other
# filesystems because of unicode normalisation. The documentation
# has such files and will be removed.
sha256 = "sha256-v1z6caEMJNXqbcbTmFXoy3KQewHiz6qK4vhNU6Qbukk=";
extraPostFetch = "rm -rf $out/docs/reST";
};
patches = [
# Patch pygame's dependency resolution to let it find build inputs
(substituteAll {
src = ./fix-dependency-finding.patch;
buildinputs_include = builtins.toJSON (builtins.concatMap (dep: [
"${lib.getDev dep}/"
"${lib.getDev dep}/include"
]) buildInputs);
buildinputs_lib = builtins.toJSON (builtins.concatMap (dep: [
"${lib.getLib dep}/"
"${lib.getLib dep}/lib"
]) buildInputs);
})
];
postPatch = ''
substituteInPlace src_py/sysfont.py \
--replace 'path="fc-list"' 'path="${fontconfig}/bin/fc-list"' \
--replace /usr/X11/bin/fc-list ${fontconfig}/bin/fc-list
'';
nativeBuildInputs = [
pkg-config SDL2
];
buildInputs = [
SDL2 SDL2_image SDL2_mixer SDL2_ttf libpng libjpeg
portmidi libX11 freetype
] ++ lib.optionals stdenv.isDarwin [
AppKit
];
preConfigure = ''
${python.interpreter} buildconfig/config.py
'';
checkPhase = ''
runHook preCheck
# No audio or video device in test environment
export SDL_VIDEODRIVER=dummy
export SDL_AUDIODRIVER=disk
export SDL_DISKAUDIOFILE=/dev/null
${python.interpreter} -m pygame.tests -v --exclude opengl,timing --time_out 300
runHook postCheck
'';
pythonImportsCheck = [ "pygame" ];
meta = with lib; {
description = "Python library for games";
homepage = "https://www.pygame.org/";
license = licenses.lgpl21Plus;
maintainers = with maintainers; [ emilytrau ];
platforms = platforms.unix;
};
}