69e566d983
svn path=/nixpkgs/trunk/; revision=15097
54 lines
1.8 KiB
Nix
54 lines
1.8 KiB
Nix
{ stdenv, fetchurl, alsaLib, cmake }:
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let version = "1.7.411"; in
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stdenv.mkDerivation rec {
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name = "openal-${version}";
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src = fetchurl {
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url = "http://connect.creativelabs.com/openal/Downloads/openal-soft-${version}.bz2";
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sha256 = "1nbqvg08hy5p2cxy2i2mmh2szmbpsg2dcvhr61iplyisw04rwc8i";
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name = "openal-soft-${version}.tar.bz2";
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};
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buildInputs = [ cmake alsaLib ];
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cmakeFlags = "-DCMAKE_SHARED_LINKER_FLAGS=\"-Wl,-rpath,$out/lib/\"" +
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" -DCMAKE_EXE_LINKER_FLAGS=\"-Wl,-rpath,$out/lib\"" +
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" -DCMAKE_SKIP_BUILD_RPATH=ON" +
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" -DCMAKE_BUILD_TYPE=Release" +
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" -DCMAKE_INSTALL_PREFIX=$out";
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dontUseCmakeConfigure = true;
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# I rewrote the configure phase to get the $out references evaluated in
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# cmakeFlags
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configurePhase = ''
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set -x
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mkdir -p build;
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cd build
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eval -- "cmake .. $cmakeFlags"
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set +x
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'';
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meta = {
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description = "OpenAL, a cross-platform 3D audio API";
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longDescription = ''
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OpenAL is a cross-platform 3D audio API appropriate for use with
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gaming applications and many other types of audio applications.
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The library models a collection of audio sources moving in a 3D
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space that are heard by a single listener somewhere in that
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space. The basic OpenAL objects are a Listener, a Source, and a
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Buffer. There can be a large number of Buffers, which contain
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audio data. Each buffer can be attached to one or more Sources,
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which represent points in 3D space which are emitting audio.
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There is always one Listener object (per audio context), which
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represents the position where the sources are heard -- rendering
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is done from the perspective of the Listener.
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'';
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homepage = http://www.openal.org/;
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license = "GPLv2+";
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};
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}
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