497a1476ae
It's almost tempting to copy the whole data dirctory and put every file in read-write mode. svn path=/nixpkgs/trunk/; revision=24550
82 lines
2.6 KiB
Nix
82 lines
2.6 KiB
Nix
{stdenv, fetchurl, SDL, SDL_image, SDL_ttf, gnomegtk, glib, mesa, openal, glibc, libsndfile}:
|
|
|
|
assert stdenv.system == "i686-linux";
|
|
|
|
stdenv.mkDerivation rec {
|
|
name = "dwarf-fortress-0.31.16";
|
|
|
|
src = fetchurl {
|
|
url = "http://www.bay12games.com/dwarves/df_31_16_linux.tar.bz2";
|
|
sha256 = "04pyxyigrrclbpxdx3wryisgy5xraz0s7rsxr2kp4i136479f2r4";
|
|
};
|
|
|
|
phases = "unpackPhase patchPhase installPhase";
|
|
|
|
/* :TODO: Game options should be configurable by patching the default configuration files */
|
|
|
|
permission = ./df_permission;
|
|
|
|
installPhase = ''
|
|
set -x
|
|
ensureDir $out/bin
|
|
ensureDir $out/share/df_linux
|
|
cp -r * $out/share/df_linux
|
|
cp $permission $out/share/df_linux/nix_permission
|
|
|
|
patchelf --set-interpreter ${glibc}/lib/ld-linux.so.2 $out/share/df_linux/libs/Dwarf_Fortress
|
|
ln -s ${libsndfile}/lib/libsndfile.so $out/share/df_linux/libs/
|
|
|
|
cat > $out/bin/dwarf-fortress << EOF
|
|
#!${stdenv.shell}
|
|
export DF_DIR="\$HOME/.config/df_linux"
|
|
if [ -n "\$XDG_DATA_HOME" ]
|
|
then export DF_DIR="\$XDG_DATA_HOME/df_linux"
|
|
fi
|
|
|
|
# Recreate a directory sturctor reflecting the original distribution in the user directory
|
|
|
|
# Link in the static stuff
|
|
mkdir -p \$DF_DIR
|
|
ln -sf $out/share/df_linux/libs \$DF_DIR/
|
|
ln -sf $out/share/df_linux/raw \$DF_DIR/
|
|
ln -sf $out/share/df_linux/df \$DF_DIR/
|
|
|
|
# Delete old data directory
|
|
rm -rf \$DF_DIR/data
|
|
|
|
# Link in the static data directory
|
|
mkdir \$DF_DIR/data
|
|
for i in $out/share/df_linux/data/*
|
|
do
|
|
ln -s \$i \$DF_DIR/data/
|
|
done
|
|
|
|
# index initial_movies, announcement, dipscript and help files are as of 0.31.16 opened in read/write mode instead of read-only mode
|
|
# this is a hack to work around this
|
|
# Should I just apply this to the whole data directory?
|
|
for i in index initial_movies announcement dipscript help
|
|
do
|
|
rm \$DF_DIR/data/\$i
|
|
cp -rf $out/share/df_linux/data/\$i \$DF_DIR/data/
|
|
chmod -R u+w \$DF_DIR/data/\$i
|
|
done
|
|
|
|
# link in persistant data
|
|
mkdir -p \$DF_DIR/save
|
|
ln -s \$DF_DIR/save \$DF_DIR/data/
|
|
|
|
# now run Dwarf Fortress!
|
|
export LD_LIBRARY_PATH=\$DF_DIR/df_linux/libs/:${SDL}/lib:${SDL_image}/lib/:${SDL_ttf}/lib/:${gnomegtk}/lib/:${glib}/lib/:${mesa}/lib/:${openal}/lib/
|
|
\$DF_DIR/df "\$@"
|
|
EOF
|
|
|
|
chmod +x $out/bin/dwarf-fortress
|
|
'';
|
|
|
|
meta = {
|
|
description = "control a dwarven outpost or an adventurer in a randomly generated, persistent world";
|
|
homepage = http://www.bay12games.com/dwarves;
|
|
license = "unfree-redistributable";
|
|
maintainers = [stdenv.lib.maintainers.roconnor];
|
|
};
|
|
}
|